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Yeah, I felt this way many times with Axe. One good solution, though, is to use a high level compiled language (Axe/C/C++) with some assembly mixed in every now and then. That way you get the best of both worlds. It's what I do.
On the other hand, there are most likely examples where ASM programmers will find it harder to do in high-level languages than ASM, but high-level language programmers will find the same thing harder to do in ASM. In some cases it depends of mentality or preferences really and what you have been used to for years (eg if you never programmed in TI-BASIC and jumped straight to Z80 ASM, you might find TI-BASIC code structure nightmarish). This is why some people claim that ASM is easy to learn and use even though many people have tried hard and failed, and of course there are people who say BASIC is easy to learn and use even though others found it a major pain in the butt to use.In conclusion, both low and high level languages are vexing, but in different ways
And Hayleia I would say Axe is semi high level, because it has several commands that have identical syntax (or close) to TI-BASIC, which is an high-level language. In 2010, I wrote a screen inverting program using pxl-On commands that only required swapping X and Y coordinates around and adding an Axe header in order to be compilable. At the same time it is low-level too because of the whole pointer access and how much control you have on the RAM. I would say it's a mix of both.
Quote from: DJ_O on February 18, 2013, 01:15:54 pmAnd Hayleia I would say Axe is semi high level, because it has several commands that have identical syntax (or close) to TI-BASIC, which is an high-level language. In 2010, I wrote a screen inverting program using pxl-On commands that only required swapping X and Y coordinates around and adding an Axe header in order to be compilable. At the same time it is low-level too because of the whole pointer access and how much control you have on the RAM. I would say it's a mix of both.Well in Basic, you can't even do 2→A→B while in Axe you can do this:Select({BB^8+GDB0},→{Q+++AA^64*12+(BB/8→r3)+L6→}) xor |pi|11111111→{r3-11??r2-11,r2+1}Yes it has structures but not immuable structures, optimization is still very possible and there is a lot of liberty (edit: sorry if my sentences mean nothing)
[...]Some TI-BASIC code by Weregoose (I think someone posted code on IRC or a post somewhere once) looks even more complex
Quote from: Hayleia on February 18, 2013, 01:24:45 pmQuote from: DJ_O on February 18, 2013, 01:15:54 pmAnd Hayleia I would say Axe is semi high level, because it has several commands that have identical syntax (or close) to TI-BASIC, which is an high-level language. In 2010, I wrote a screen inverting program using pxl-On commands that only required swapping X and Y coordinates around and adding an Axe header in order to be compilable. At the same time it is low-level too because of the whole pointer access and how much control you have on the RAM. I would say it's a mix of both.Well in Basic, you can't even do 2→A→B while in Axe you can do this:Select({BB^8+GDB0},→{Q+++AA^64*12+(BB/8→r3)+L6→}) xor |pi|11111111→{r3-11??r2-11,r2+1}Yes it has structures but not immuable structures, optimization is still very possible and there is a lot of liberty (edit: sorry if my sentences mean nothing)Some TI-BASIC code by Weregoose (I think someone posted code on IRC or a post somewhere once) looks even more complex
Quote from: DJ_O on February 18, 2013, 01:15:54 pmAnd Hayleia I would say Axe is semi high level, because it has several commands that have identical syntax (or close) to TI-BASIC, which is an high-level language. In 2010, I wrote a screen inverting program using pxl-On commands that only required swapping X and Y coordinates around and adding an Axe header in order to be compilable. At the same time it is low-level too because of the whole pointer access and how much control you have on the RAM. I would say it's a mix of both.^ That.IMO, Axe is a lot closer to C than asm because of its syntax and ease of use. OFC, you have a lot more control over RAM, but that's because on a multitasking computer, you can't mess with stuff a lot 'cause you may cause a general crash (btw C has pointers). On calcs, your program is the only process that's running, and even then you can't mess with the OS data unless you know what you do.