Author Topic: How many incomplete projects?  (Read 17363 times)

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Offline TIfanx1999

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Re: How many incomplete projects?
« Reply #30 on: March 09, 2011, 03:07:10 am »
@DJ: No, it actually displays sprites. For Example: If I had the text: "Never gonna give you up" in the TI BASIC variable STR1, It would use a FOR( command and check each letter until it reaches the end of the string. I have a PIC variable with sprites of all the letters in the alphabet, so when it checks an individual letter in a string it looks at the coordinates that that specific letter is stored in the PIC variable and then scans the 6X6(or whatever size i used) sprite using Pxl-test and stores the value in a list. It repeats this process for every letter in the string, and then draws the complete image from the list. I hope that was a better explanation, It's kind of hard to explain what this does without visuals. X.X Once I get it to a more working state I'll have to post a screenie. :) Also... 1337th post! ;D

Offline DJ Omnimaga

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Re: How many incomplete projects?
« Reply #31 on: March 09, 2011, 03:13:44 am »
A custom font routine?  Sorry I would need screenshots to understand what it is :/

Offline TIfanx1999

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Re: How many incomplete projects?
« Reply #32 on: March 09, 2011, 03:28:04 am »
Yes, thanks! ;D I couldn't really think of what to call it, so I just tired to explain it. That's the closest description to what it is. :)
« Last Edit: March 09, 2011, 03:28:39 am by Art_of_camelot »

Offline Scipi

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Re: How many incomplete projects?
« Reply #33 on: March 09, 2011, 09:32:42 pm »
@DJ, not to worry, this is primarily a computer game written in C++. Also I have a nice way of iterating through a 2D array to find coordinate data and other data, making it able to handle a high number of units of any type. ;D

Also, I will announce more of those computer-based projects as we start to work on them.

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Late last night, Quebec was invaded by a group calling themselves, "Omnimaga". Not much is known about these mysterious people except that they all carried calculators of some kind and they all seemed to converge on one house in particular. Experts estimate that the combined power of their fabled calculators is greater than all the worlds super computers put together. The group seems to be holding out in the home of a certain DJ_O, who the Omnimagians claim to be their founder. Such power has put the world at a standstill with everyone waiting to see what the Omnimagians will do...

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Offline shmibs

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Re: How many incomplete projects?
« Reply #34 on: March 10, 2011, 02:48:28 am »
hrrmm, let's see...
Blaster Master-my friend is working on some AWESOME level sprites at the moment(with a bit of help from me) and over this weekend i'll see what i can do to put them into motion.
Unit 533D-i haven't started recoding this one yet, as i'm waiting to finish up Blaster Master, but right now there is still a bit of plot development going on every now and then.
Fire Starter-i have sprites and the beginnings of an isometric engine for this and plan on finishing it at some point, but lately i've been too busy to maintain more than one project at a time, if that. i wonder what will happen come summer...
various secret, joint projects in different levels of activity and completion-see title :P

i think that's it, although i have a few minor utility type things for personal use that i update from time to time to suit my needs

Offline leafy

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Re: How many incomplete projects?
« Reply #35 on: March 10, 2011, 02:49:27 am »
I have one incomplete project.
See my stat :D

I'm starting a new one soon, though - it's going to be a scrolling puzzle platformer called The Slime.
In-progress: Graviter (...)

Offline DJ Omnimaga

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Re: How many incomplete projects?
« Reply #36 on: March 10, 2011, 03:38:33 am »
@DJ, not to worry, this is primarily a computer game written in C++. Also I have a nice way of iterating through a 2D array to find coordinate data and other data, making it able to handle a high number of units of any type. ;D

Also, I will announce more of those computer-based projects as we start to work on them.
Cool to hear :D