Author Topic: How many incomplete projects?  (Read 17381 times)

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Offline Michael_Lee

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Re: How many incomplete projects?
« Reply #15 on: March 06, 2011, 08:10:30 pm »
I...  I...
I don't think I've ever finished a single game...
And nearly all of my projects are on hold...
/angst
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline squidgetx

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Re: How many incomplete projects?
« Reply #16 on: March 06, 2011, 08:43:51 pm »
Cuberunner: Done :D
Space Dash: Done :D
XXEdit 1.0 : Done :D
XXEdit 2.0: Meh, low priority.
Ash:Phoenix: Technically my main project. Working a lot on the storyline and hoping for a release before the end of the school year.
SandLand: Something to distract me when I don't want to do A:P
Raycaster: Sorta fell in the dirt when Runer112 released his.
Elec. Field Sim: Lost motivation since we're already done with this unit in physics
Notepad: Kinda-ish-not-really done. Requires much more time on the computer to work on this, hence lower priority.

Offline Yeong

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Re: How many incomplete projects?
« Reply #17 on: March 06, 2011, 09:13:20 pm »
Yeong RPG: Keep working on it. but battle engine is killer XP
R.P.G. : Well, Imma resume this after Yeong RPG if I find that blasted other TI-84
Sig wipe!

Offline Darl181

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Re: How many incomplete projects?
« Reply #18 on: March 07, 2011, 12:01:33 am »
TWHG: At this point don't wait on it :P
Tio: In the works, high priority
Dimension: Side project, low priority
Vy'o'us pleorsdti thl'e gjaemue

Offline Juju

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Re: How many incomplete projects?
« Reply #19 on: March 07, 2011, 12:55:10 am »
Unnamed Axe game involving gravity and physics: Works. I should add more than one object. And I also should upload what I did to date.
Unnamed Axe(?) utility involving sound: Didn't started it yet. I heard sound is kinda unreliable...
TiDE: On hold (sorry Sir D:). Never got to repair Windows and/or to install Visual Studio 2010 yet since Windows broke sometime ago...
wxWabbitemu: Woo just got write access to the code! Now I have to look at it.

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Offline DJ Omnimaga

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Re: How many incomplete projects?
« Reply #20 on: March 07, 2011, 01:54:13 am »
I'm at least glad to see all these projects on the list, for the fact it means they're not dead. I hope they get completed eventually. :D

Offline Hot_Dog

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Re: How many incomplete projects?
« Reply #21 on: March 07, 2011, 01:54:46 am »
I'm at least glad to see all these projects on the list, for the fact it means they're not dead.

DJ, I couldn't have said it better myself :D

Offline jnesselr

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Re: How many incomplete projects?
« Reply #22 on: March 07, 2011, 08:02:01 am »
I'm at least glad to see all these projects on the list, for the fact it means they're not dead. I hope they get completed eventually. :D
Oh, these were supposed to be non-dead projects... j/k

Offline holmes221b

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Re: How many incomplete projects?
« Reply #23 on: March 07, 2011, 08:23:58 am »
The Axe Files and QFIBCODE; both of which are currently in a sort of hibernation until summer...

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Offline TIfanx1999

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Re: How many incomplete projects?
« Reply #24 on: March 07, 2011, 08:38:09 am »
I have a TI-BASIC project that reads reads a string of text and then displays that text on the graph screen in the form of sprites. The sprites are stored in a picture variable. It reads from the string, then copies the corresponding sprite for each letter from the picture file to a list. It will probably display all the sprites at once instead of one at a time sequentially. I like to work on screen mock-ups on calc, so this was a cool utility I was working on to help speed up the process. This was basically the only thing I had a current back up of on my TI-83+ SE when it died. I haven't touched it in a while, but I'd like to complete it simply because I'm proud of it, it's useful, and it has kind of a cool factor. :)
« Last Edit: March 07, 2011, 08:38:39 am by Art_of_camelot »

Offline DJ Omnimaga

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Re: How many incomplete projects?
« Reply #25 on: March 08, 2011, 04:08:44 am »
Do you mean some sort of text sprite finder/routine?

Offline Scipi

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Re: How many incomplete projects?
« Reply #26 on: March 08, 2011, 03:59:18 pm »
Computer/calc

Daemons: On hold, will work it during the Summer and through College, calc port will come out on project paradise.

Calc

Ninja Gaiden: Again on hold. Imma going to wait until I actually know some Axe (or even some assembly) until I even begin working on this one. :P

Computer

RTS Game: Currently being worked on, atm my friend and I are arguing over whether or not it's row based (Age of War) or more like Starcraft.

Zombie Game: On hold until we finish RTS game. Just a 2d, mouse and keyboard game.

Tunnel Game; I'm porting my tunnel game to the computer and then to the Xbox 360 as an indie game as part of a pack, so stay tuned! :D

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Offline Raylin

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Re: How many incomplete projects?
« Reply #27 on: March 08, 2011, 04:01:16 pm »
ARMY.
DAWN.

That is all.
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
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Offline Munchor

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Re: How many incomplete projects?
« Reply #28 on: March 08, 2011, 04:03:58 pm »
I have a few....

Living Balls, Ahead, Stand... A lot of calc programs that I gave up on forever...
« Last Edit: March 08, 2011, 04:04:25 pm by Scout »

Offline DJ Omnimaga

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Re: How many incomplete projects?
« Reply #29 on: March 09, 2011, 02:55:55 am »
D:

@HOMER-16 just one thing about your RTS, especially if it's for calc: Try to not start too big/complex if you never worked on one before, because that seems like it would be a challenging project, especially keeping the speed fast enough while giving commands to 100 units. X.x