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how to balance rpg sats
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Topic: how to balance rpg sats (Read 4422 times)
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necro
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how to balance rpg sats
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on:
June 17, 2006, 10:58:00 am »
well, as I play rpgs, I foten notice I can find a golden stat that breaks the game and kills all challange. Most noticably, there are problems with expereince harvesting where you slaughter millions of weak creatures and never play with a chalange. I thought one good way one could fix that is that if a enemy is lower than your level, you will face it more rarely and get rapidly less and less experience from them. Another would to be just not to have creatures give you experience or money and just have you buy better stuff as you beat missions or quests. Of course, there are probably other ideas and such. What do you all think?
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Liazon
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how to balance rpg sats
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Reply #1 on:
June 17, 2006, 11:35:00 am »
I like the rarely idea. It seems like a unique way to deal with RPG XP balance. Of course, you could always make different versions of the enemies with different ranks of stats. Match up challenge levels with the player's level.
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BCTurk
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how to balance rpg sats
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Reply #2 on:
June 17, 2006, 06:19:00 pm »
Guild Wars handles it in a slightly different way. Alot of creatures that I used to get anywhere from 25-200 XP off of I get 0 XP of of now. It sucks, but it works.
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DJ Omnimaga
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how to balance rpg sats
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Reply #3 on:
June 18, 2006, 02:16:00 am »
I kinda like if the weak enemies appear less often when reaching high levels, easier to encounter harder enemies in the area. I hate RPGs where you have to fight over 1000 enemies just go get one single level
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BCTurk
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how to balance rpg sats
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Reply #4 on:
June 18, 2006, 05:37:00 am »
Yeah, but in GW, if the creatures are less then like 3 levels under you, they won't attack you, unless you strike first.
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rivereye
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how to balance rpg sats
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Reply #5 on:
June 18, 2006, 10:18:00 am »
same in thing in RS, though it may be a different level. (but it is fun to hit them).
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necro
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how to balance rpg sats
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Reply #6 on:
June 18, 2006, 07:36:00 pm »
well, if you killed hundreds of little animals, it just seems to make since there wouldn't be a lot of them still around to come after you. Of course, I suppose beating the crap out of a dummy is just as much of a work out as hitting a real person...so another way to do it is the more damage you actualy deal compared to your strength and the more you take substantial damage compared to your character's maxum health, the more you improve in those areas...yay realism!
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