I wanted to offer more advice to help Omnimaga with being a friendly community.
A person writing a game or an application for calculators is not getting paid to do so, he or she is doing it for fun. But a person has only so many hours in the day for "fun" as opposed to "work," so only so much can go into the game. For this reason, the programmer has to choose what to put into a game and what to remove. In my case, I choose what will be fun to program and what will be boring to program, even if the boring part will sweeten the look and feel of the game. (There can be a boring portion that will take only 2 hours, and a fun portion that will take 10, yet I will still choose the fun part over the boring part
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But with sufficient peer pressure, the programmer will feel obliged to add a feature because "everyone wants it." At this point, the list of what goes into the game gets larger and larger, until the programmer is either unable to finish the game or loses interest in the game.
Does this mean we shouldn't offer suggestions? No. Does this mean we should say that a game with numerous bugs is absolutely outstanding? No. What it does mean is we need to be content when a programmer says "That's a good idea, and I understand how you feel, but I don't want to do that." If there's a really cool side-scrolling space shooter game, and the programmer doesn't feel like going through the trouble of adding triple lasers that fire in different directions, we need to understand that it's the programmer's game, and it will never get done if he feels too pressured to continue making it.