Author Topic: porting old prgms  (Read 11109 times)

0 Members and 1 Guest are viewing this topic.

Offline dreamdragon

  • LV3 Member (Next: 100)
  • ***
  • Posts: 72
  • Rating: +6/-19
  • Dragon born and Dragon raised.
    • View Profile
porting old prgms
« on: January 12, 2014, 08:41:31 pm »
man it sucks.  >:(
whenever yo go to any website that offers prgms for your shiny new ti84+c se, all they have are like five prgms.
and what makes you madder is the fact that older calculaters have pages upon pages of downloads!
there has not been much of a coding flood lately for ti's new calc...
dont get me wrong...there are alot of prgms if you search hard enough....
but compared to the downloads for the other ones.....
shesh. :o
and im also talking about prgms that help you with your school work or whatever.
older calcs have loads of prgms for this area. ._.
but ti 84+c se seems to be a quite empty here... :'(
progamers...i challenge you to take those prgms...those prgms that are old and neglected....sitting in the directory page of these websites...
AND PORT THEM. THEY AND THEIR CREATORS DESERVE TO SEE THE LIGHT!!!!!

 :hyper:


Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: porting old prgms
« Reply #1 on: January 12, 2014, 08:43:42 pm »
Well, you have to keep in mind that there aren't nearly as many programmers that have the 84+C as the older models. Also, the older models have been around for about 17 years, the newer model has been around for nearly a year.

Offline dreamdragon

  • LV3 Member (Next: 100)
  • ***
  • Posts: 72
  • Rating: +6/-19
  • Dragon born and Dragon raised.
    • View Profile
Re: porting old prgms
« Reply #2 on: January 12, 2014, 08:47:15 pm »
Well, you have to keep in mind that there aren't nearly as many programmers that have the 84+C as the older models. Also, the older models have been around for about 17 years, the newer model has been around for nearly a year.

i know, i know.
im probably rushin it a lil, but comeon.
people who keep checkin in for new prgms will get tired of finding nothing and just call it quits.
 :'(

and once that happens its almost impossible to draw them back without decent media coverage. <--- humor,lol ;D

im bored.
does anyone know how to design a program for the ti84+c se that rapidly strobe lights???
like this guy---> :hyper:
« Last Edit: January 12, 2014, 08:52:53 pm by dreamdragon »

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: porting old prgms
« Reply #3 on: January 12, 2014, 09:20:56 pm »
Why were there multiple topic notifications here but only one post? Did I miss anything? ???

Anyway users are doing calc programming during their free time, which is usually rare for students, so they can port programs if they want, but the best thing is if you can help porting some too, especially if you want old programs ported. Also, the reason why the TI-84 Plus C Silver Edition has so few programs is because it just got released less than a year ago and only made it to offline stores 3 or 4 months ago, when school started.
« Last Edit: January 13, 2014, 10:43:57 am by Art_of_camelot »

Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: porting old prgms
« Reply #4 on: January 13, 2014, 05:20:37 am »
I will only port my recent games. Nobody is interested in the wacky basic games I made before I joined omnimaga :P
If you like my work: why not give me an internet?








Offline dreamdragon

  • LV3 Member (Next: 100)
  • ***
  • Posts: 72
  • Rating: +6/-19
  • Dragon born and Dragon raised.
    • View Profile
Re: porting old prgms
« Reply #5 on: January 13, 2014, 09:15:54 am »
ah...
that makes sense         *.*  :hyper:

has there been any attempt at having two different calculator OS models on one calculator?
just wonderin!

Why were there multiple topic notifications here but only one post? Did I miss anything? ???

Anyway users are doing calc programming during their free time, which is usually rare for students, so they can port programs if they want, but the best thing is if you can help porting some too, especially if you want old programs ported.

im a student...
i have made a few prgms...(very simple, ones that help me find slope or hypotenuse)
i sometimes alter prgms on my calc to change the color of a certain object... for ex in fireworks i changed the gray smoke to a multicolored one...
« Last Edit: January 13, 2014, 10:42:19 am by Art_of_camelot »

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: porting old prgms
« Reply #6 on: January 13, 2014, 09:37:18 am »
please do not make duplicate topics. your poll could have been added to the previous topic, or you could have at least indicated that this was a poll by using a different thread title.

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: porting old prgms
« Reply #7 on: January 13, 2014, 10:46:59 am »
Merged both topics, combined some posts, and cleaned the thread up a bit. In regards to your question, Xeda summed it up pretty well. Have some paitence, the new color model really hasn't been out that long at all. Do some of these old projects deserve to be ported? Absolutely!, and I'm sure some of them will in time.

*Edit* It's also worth mentioning that some of the older games won't port over as easily because the method to display things on screen is a bit different on the new model.
« Last Edit: January 13, 2014, 10:49:54 am by Art_of_camelot »

Offline ben_g

  • Hey cool I can set a custom title now :)
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1002
  • Rating: +125/-4
  • Asm noob
    • View Profile
    • Our programmer's team: GameCommandoSquad
Re: porting old prgms
« Reply #8 on: January 13, 2014, 02:23:47 pm »
I don't know if porting older b&w games would be feasable. For some it's deffinately possible, but it's not a good idea for all games.
The games for the b&w calcs are designed to look good in b&w, and many of them have graphics that would be slow or hard to do on the color calc because of having not enough RAM for a graphics buffer (especially not multiple). For this reason, don't expect to see many smoothscrolling games, or games with mode 7 or raycasting.
Fortunately, the higher resolution and color of the new calc do also have some good parts. You can fit a lot more on the screen, and everything will look much better. It also has more flash memory than other calcs of the same line. So, while many 84+ games are about action and moving levels, many CSE games will probably have static levels where only a few things move. This could lead to some great puzzle games, and maybe also some point&click games. And RPG's are very possible as well, but instead of having smoothscrolling, they will probably be more like the ASCII RPG's on the 84+, but with much better graphics.

Moral of this post: It's probably much better to think of new game concepts that go hand in hand with the new high-resolution color screen then to try to port the old b&w games.
« Last Edit: January 13, 2014, 02:26:07 pm by ben_g »
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: porting old prgms
« Reply #9 on: January 13, 2014, 09:51:16 pm »
Portal Prelude was in Axe Parser, not BASIC. As long as Axe isn't ported to the CSE, I doubt that anyone will bother porting Portal Prelude, unless someone is really willing to make a Z80 ASM version from scratch.

Also your posts seems like you are trying to force other people to port programs you want. It is disrespectful. We have lives besides Omnimaga and calculators and we will only port programs if we are willing to do so. Same goes for Axe Parser CSE: The author will only make it if he is willing to do so or if he has time to. If you really want Portal to be available on the 84+CSE this soon, quit using us as your slaves and do it yourself.
« Last Edit: January 13, 2014, 09:53:42 pm by DJ Omnimaga »

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: porting old prgms
« Reply #10 on: January 14, 2014, 02:16:01 am »
have you heard of portal prelude?
i want this to be the one that SHOULD be ported...
shesh
at least give me the prgm in BASIC!
Also, of course we have heard of Portal Prelude, it was developped here lol.
But it won't be ported anytime soon since it was written in Axe and Axe is not available yet on the CSE, except if some mad guy, or some really impatient guy disassembles it, change every drawing command then compiles it back. You could do it by the way.
And it won't be cross-ported in basic because that would get ridiculously slow and huge (I am not saying that Basic is always slow and huge, but I think Portal Prelude would work that great).

So wait for the CSE to get its own games, or for Axe to be ported to it so that porting some games is easier, or for Basic authors to port their games, or the same for ASM programmers, but in any case, wait. There is no point saying "please port" because people don't have unlimited free time and not all monochrome coders have a CSE, so some are doing what they can and some don't do what they can't.
« Last Edit: January 14, 2014, 02:16:16 am by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: porting old prgms
« Reply #11 on: January 14, 2014, 07:02:49 am »
@dreamdragon: It probably isn't your intention, but you are coming off as a bit demanding/rude. Even if someone did want to port something, it still takes time. Programs don't get created overnight. Keep that in mind. ;) Also, there is a topic for <a href=http://ourl.ca/872685> program suggestions</a>, but please remember that you should be respectful and not pushy. :)
« Last Edit: January 14, 2014, 05:58:36 pm by Art_of_camelot »

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: porting old prgms
« Reply #12 on: January 14, 2014, 01:25:01 pm »
On a side note, some games were ported already:

-Block Dude
-Dino Puzzle
-Pac Man
-Scorched Earth
-Tunnel (multiple versions, although they now go horizontally instead of vertically)
-Snake (multiple versions)

Supersonic Ball might be ported one day. The title screen and graphics are already done but that's pretty much it.
« Last Edit: January 14, 2014, 01:25:26 pm by DJ Omnimaga »

Offline Dapianokid

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 539
  • Rating: +46/-27
  • That one dude
    • View Profile
Re: porting old prgms
« Reply #13 on: January 14, 2014, 05:53:06 pm »
I'd like to point out how much leeway the forumers have been giving you, dreamdragon. :)

A major problem (besides those listed already) is that many games already pushed the limits of the calc itself and were well written for THAT hardware. This calc is very different and also takes MUCH longer to do screen-related things, which is most of what makes these games: fancy graphics.


Also, many old coders who wrote stuff like Phoenix a decade ago don't stick around anymore to help put stuff on the CSE.
Keep trying.

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: porting old prgms
« Reply #14 on: January 14, 2014, 06:02:47 pm »

Also, many old coders who wrote stuff like Phoenix a decade ago don't stick around anymore to help put stuff on the CSE.

I know what you mean, but that is a bad example. Patrick Davidson is still around, and did in fact (more or less) <a href=http://www.ticalc.org/archives/files/fileinfo/454/45470.html>port Phoenix</a> to the new model. ;)