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:.THEGAME:.SMILE SPRITE:[3C42A581A599423C→Pic1S::For (A,0,5):Text(0,A*6,"You will lose the Game..."):End::Repeat Getkey(15):End:Asm(EF4045:GetCalc("appvOMNIMAGA",1337)→Pic666:Repeat Getkey(15):Bitmap(Pic666):Displaygraph:If getKey(54):TY(:End:End:Return:LBL TY:Text(1,8,"You've exploded, fool!"Pause 1800ClrDraw[FEFDFBF7EFDFBD7F]->Str1Line(0,63,95,63 Repeat getKey(15) For(F,L6+12,L6+767 {F} and {rand^8+Str1}->{F-12}EndDispGraphEnd:Return
:.THEGAME:.SMILE SPRITE:[3C42A581A599423C→Pic1S::For (A,0,5):Text(0,A*6,"You will lose the Game..."):End:DispGraph:Text(0,0,"Eat Netham:DispGraph:Repeat Getkey(15):End:.Clears the Screen:Asm(EF4045:GetCalc("appvOMNIMAGA",1337)→Pic666:Repeat Getkey(15):Bitmap(Pic666):Displaygraph:If getKey(54):TY(:End:End:Return:LBL TY:Text(1,8,"You've exploded, fool!"Pause 1800ClrDraw[FEFDFBF7EFDFBD7F]->Str1Line(0,63,95,63 Repeat getKey(15) For(F,L6+12,L6+767 {F} and {rand^8+Str1}->{F-12}EndDispGraphEnd:Return
:.THEGAME:.SMILE SPRITE:[3C42A581A599423C→Pic1S::Fix 5::For (A,0,5):Text(0,A*6,"You will lose the Game..."):End:DispGraph:Text(0,0,"Eat Netham:DispGraph:Repeat Getkey(15):End:.Clears the Screen:Asm(EF4045:GetCalc("appvOMNIMAGA",1337)→Pic666:Repeat Getkey(15):Bitmap(Pic666):Displaygraph:If getKey(54):TY(:End:End::Fix 4:Return:LBL TY:Text(1,8,"You've exploded, fool!":Pause 1800:ClrDraw:[FEFDFBF7EFDFBD7F]->Str1:Line(0,63,95,63 :Repeat getKey(15) :For(F,L6+12,L6+767 :{F} and {rand^8+Str1}->{F-12}:End:DispGraph:End::Fix 4::Return
:.THEGAME:.SMILE SPRITE:[3C42A581A599423C→Pic1S::Fix 5::For (A,0,5):Text(0,A*6,"You will lose the Game..."):End:DispGraph:Text(0,64,"Eat Netham:DispGraph:Repeat Getkey(15):End:.Clears the Screen:Asm(EF4045:.Will appvOMNIMAGA exist?:GetCalc("appvOMNIMAGA",1337)→Pic666 :Repeat Getkey(15):Bitmap(X,Y,Pic666):Dispgraph:If getKey(54):TY(:End:If getKey(3):LOL():End::Fix 4:Return:LBL TY:Text(1,8,"You've exploded, fool!":Pause 1800:ClrDraw:.Code for flames incoming:[FEFDFBF7EFDFBD7F]->Str1 :Line(0,63,95,63 :Repeat getKey(15) :For(F,L6+12,L6+767 :{F} and {rand^8+Str1}->{F-12}:End:DispGraph:End:Fix 4:Return:LOL():. Jetpack dude!:[0004EAF430C84080]->Pic7:64->Y:0->X:Repeat Y<<1:Y--:X++:Pt-On(X,Y,Pic7):DispGraphClrDraw:End:Return
:.THEGAME:.SMILE SPRITE:[3C42A581A599423C→Pic1S::Fix 5::For (A,0,5):Text(0,A*6,"You will lose the Game..."):End:DispGraph:Text(0,64,"Eat Netham:DispGraph:Repeat Getkey(15):End:.Clears the Screen:Asm(EF4045:.Will appvOMNIMAGA exist?:GetCalc("appvOMNIMAGA",1337)→Pic666 :Repeat Getkey(15):Bitmap(X,Y,Pic666):Dispgraph:If getKey(54):TY(:End:If getKey(3):LOL():End:Lbl L1:ClrDraw:Text(0,0,"YOU ARE A SMILEY:Text(0,8,"AVOID PIXEL!:Pause 2000:20→A→B:ClrDraw:Repeat getKey(15):Pt-Off(A,B,Pic1S::DispGraphClrDraw::End:::Fix 4:Return:LBL TY:Text(1,8,"You've exploded, fool!":Pause 1800:ClrDraw:.Code for flames incoming:[FEFDFBF7EFDFBD7F]->Str1 :Line(0,63,95,63 :Repeat getKey(15) :For(F,L6+12,L6+767 :{F} and {rand^8+Str1}->{F-12}:End:DispGraph:End:Fix 4:Return:LOL():. Jetpack dude!:[0004EAF430C84080]->Pic7:64->Y:0->X:Repeat Y<<1:Y--:X++:Pt-On(X,Y,Pic7):DispGraphClrDraw:End:Return
:.THEGAME:.SMILE SPRITE:[3C42A581A599423C→Pic1S:.Bitmap[18181DC00038E000F9FF80FFFFC05FFFF00F7C180E7C0C1EFC6E1EFC6E3E7C0E7FBE1F7F9FFF7F1FFE7F43FC7FC2D87FD8023FD25E3FF3FE1FFFFC0FFFF807FFF003FFE000FFC0003F00]->Pic666:Fix 5:For (A,0,5):Text(0,A*6,"You will lose the Game..."):End:DispGraph:Text(0,64,"Eat Netham:DispGraph:Pause 1234:.Clears the Screen:Asm(EF4045:0->X:Repeat Getkey(15):.Randomize coordinates:rand^41->Y:Bitmap(X,Y,Pic666):Dispgraph:If getKey(42):TEH():If getKey(54):TY():End:If getKey(3):LOL():End:If getKey(41):L1():End:Lbl L1:ClrDraw:Text(0,0,"YOU ARE A SMILEY:Text(0,8,"FLY AROUND!:Pause 2000:20→A→B:ClrDraw:Repeat getKey(15):Pt-On(A,B,Pic1S:DispGraphClrDraw:rand^89->A:Rand^57->B:Pause 123:End:Return:LBL TY:Text(1,8,"You've exploded, fool!":Pause 1800:ClrDraw:.Code for flames incoming:[FEFDFBF7EFDFBD7F]->Str1 :Line(0,63,95,63 :Repeat getKey(15) :For(F,L6+12,L6+767 :{F} and {rand^8+Str1}->{F-12}:End:DispGraph:End:Fix 4:Return:LOL():. Jetpack dude!:[0004EAF430C84080]->Pic7:64->Y:0->X:Repeat Y<<1:Y--:X++:Pt-On(X,Y,Pic7):DispGraphClrDraw:End:Return:Lbl TEH:. Put something here!:Return
:.THEGAME:.SMILE SPRITE:[3C42A581A599423C→Pic1S:.Bitmap[18181DC00038E000F9FF80FFFFC05FFFF00F7C180E7C0C1EFC6E1EFC6E3E7C0E7FBE1F7F9FFF7F1FFE7F43FC7FC2D87FD8023FD25E3FF3FE1FFFFC0FFFF807FFF003FFE000FFC0003F00]->Pic666:Fix 5:For (A,0,5):Text(0,A*6,"You will lose the Game..."):End:DispGraph:Text(0,64,"Eat Netham:DispGraph:Pause 1234:.Clears the Screen:Asm(EF4045:0->X:Repeat Getkey(15):.Randomize coordinates:rand^41->Y:Bitmap(X,Y,Pic666):Dispgraph:If getKey(42):TEH():If getKey(54):TY():End:If getKey(3):LOL():End:If getKey(41):L1():End:Lbl L1:ClrDraw:Text(0,0,"YOU ARE A SMILEY:Text(0,8,"FLY AROUND!:Pause 2000:20→A→B:ClrDraw:Repeat getKey(15):Pt-On(A,B,Pic1S:DispGraphClrDraw:rand^89->A:Rand^57->B:Pause 123:End:Return:LBL TY:Text(1,8,"You've exploded, fool!":Pause 1800:ClrDraw:.Code for flames incoming:[FEFDFBF7EFDFBD7F]->Str1 :Line(0,63,95,63 :Repeat getKey(15) :For(F,L6+12,L6+767 :{F} and {rand^8+Str1}->{F-12}:End:DispGraph:End:Fix 4:Return:LOL():. Jetpack dude!:[0004EAF430C84080]->Pic7:64->Y:0->X:Repeat Y<<1:Y--:X++:Pt-On(X,Y,Pic7):DispGraphClrDraw:End:Return:Lbl TEH:."You pressed tyop"->Str1TEH:."Teh!"->Str1TEH:"TEH HAS BEEN SELECTED. DIE, MORTAL"->Str1TEH:.DECIDE WHICH TO USE LATER. PERHAPS CONDUCT POLL:.SPACES WITH WIDTH 4 TO 1 IN SMALL FONT:[04EDEE20]->Str1SP:0->r1For(Q,0,length(Str1TEH)):0->r2:{Q+Str1TEH}->r1:For(R,0,3):{R+Str1SP}->r2:Text(Q*4,0,r1:Text(Q*4+R,0,r2:DispGraph:End:End
In other news, Frey continues kicking unprecedented levels of ass.