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1)My first game was a text RPG where every single line was either a menu or a Lbl. Most of the menus only had two choices, and one always ended in death.2)When I finally learned how to use the Disp command I would use spaces to format text. I was scared of the multiple-argument Output( .
Also, one thing I did as newbie for NPC convos in a RPG was using Pause "text" for long speeches. So to read the entire text you had to scroll left and right. That said, the idea may not have been that n00bish, though, and it actually looked cool and took very few space on the screen . But still remains the fact it was a really cheap way to display huge text and avoiding coding an entire text routine