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teh new blue ball manipulator
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Topic: teh new blue ball manipulator (Read 5875 times)
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spengo
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teh new blue ball manipulator
«
on:
November 05, 2006, 05:56:00 pm »
Hey, check out this cool thing they are doing on something awful!
http://forums.somethingawful.com/showthread.php?s=&threadid=2151596
%)
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necro
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+3 vaporal mustache
teh new blue ball manipulator
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Reply #1 on:
November 05, 2006, 06:39:00 pm »
OMFG...thatd make for an awesome baby killing game..um, anyways, that is neat
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
Spellshaper
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This is me. Or maybe not.
teh new blue ball manipulator
«
Reply #2 on:
November 06, 2006, 04:53:00 am »
http://blueballfixed.ytmnd.com/
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threefingeredguy
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teh new blue ball manipulator
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Reply #3 on:
November 06, 2006, 05:12:00 am »
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Spellshaper
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This is me. Or maybe not.
teh new blue ball manipulator
«
Reply #4 on:
November 06, 2006, 05:49:00 am »
If you absofrigginlutely want to talk in pics, here I go:
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Netham45
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*explodes*
teh new blue ball manipulator
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Reply #5 on:
November 07, 2006, 02:25:00 am »
this thing is trippy. They should color a ball red or something so we can track it though.
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spengo
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teh new blue ball manipulator
«
Reply #6 on:
November 07, 2006, 03:07:00 pm »
netham, that wouldn't work.
it's just a bunch of animated gifs all stuck together and tiled. Read the topic in the forum.
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Netham45
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*explodes*
teh new blue ball manipulator
«
Reply #7 on:
November 10, 2006, 07:54:00 am »
I know what it is......... But we still could go through and color one ball(in each set)
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DJ Omnimaga
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CodeWalrus founder & retired Omnimaga founder
teh new blue ball manipulator
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Reply #8 on:
November 10, 2006, 01:55:00 pm »
that would require thousand of frames and the animated gif would prbly be 70 MB huge
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Netham45
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*explodes*
teh new blue ball manipulator
«
Reply #9 on:
November 15, 2006, 08:02:00 am »
yeah...
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teh new blue ball manipulator