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I also forked wxWabbitemu to the OPRT GitHub page. The work that needs to be done isn't posted in issues yet, but please let us know if you're working on a certain part to reduce the chances of doing double work. I'm currently still learning C/C++, but I'll join as soon as I understand them well enough.
Finally, if anyone is still interested in joining the team, please post your GitHub name here (or tell it to a team member on IRC or in a PM).
This is cool to hear. However, I would have suggestions for future OPRT products:-Cross-post progress and updates over Omni, so that non-Github users are aware that they are being worked on or exist at all. For example, I didn't know about that Dodge game until I checked this thread tonight. It would also help increasing Omnimaga forum activity. Yesterday there were only 10 posts on Omnimaga and 14 Saturday. -Those who really can't help on projects could simply post suggestions or feedback on other people's projects (at least the non-quadratic solver ones), to give encouragement and criticism for improvements.
Can I have an invite to the organisation too?I'm https://github.com/Vijfhoek.
Quote from: ben_g on September 15, 2014, 10:28:53 amI also forked wxWabbitemu to the OPRT GitHub page. The work that needs to be done isn't posted in issues yet, but please let us know if you're working on a certain part to reduce the chances of doing double work. I'm currently still learning C/C++, but I'll join as soon as I understand them well enough.Awesome! I'll start filing relevant issues as starting points for things to work on. Do you want the issues to be filed on the original repository or the OPRT? (Either way is fine.)Quote from: ben_g on September 15, 2014, 10:28:53 amFinally, if anyone is still interested in joining the team, please post your GitHub name here (or tell it to a team member on IRC or in a PM).I'll join! (Just to watch over, of course. )
Now, talking about E:SoR-like projects, are those actually allowed for submission? What I mean is for example, if I decided to make another Illusiat game, made all sprites, coded/drew animations, designed every dungeon/town/overworld map, monsters and their data, character names, the title screen and the entire storyline including side-quests and dungeon locations, but left the entire coding process (excluding animations, for example) to somebody else, kinda like Zera/Grendel did with Lost Legends, Escheron: Shadow Over Rangaroth and a few other projects.
Also to add on my 2nd point, although I know Omni is supposed to be free of hostility and that overly simple projects that were already done many times before just get ignored by most members rather than bashed, I think at one point if the user doesn't elvolve it's generally a good idea to encourage him to learn more programming tricks and even ask for help if tutorials won't help out, so that he moves on from quadratic solvers and work on more interesting or original stuff. There are many ways to do it constructively and politely.
On the other hand, we have to be careful in case newer programmers start projects that are way beyond their programming skills. Of course, OPRT can come to the rescue but I see OPRT more as a project revival or for E:SoR-style projects (where pretty much the entire game, other than code, is designed in advance within the platform/language limits) rather than a crutch for newbie programmers, so I guess OPRT would just have to do some filtering in such case (to prevent being overwhelmed by projects that are still in the planning stages).
I'd prefer it if you add the issues in the OPRT repository, to keep all of it mostly in one place.And I've sent you an invite.
Also, I suggest writing a file with what the author of the project wants with it. For example, with Dodge, I'd love to help, but I have no clue how.
Quote from: DJ Omnimaga on September 22, 2014, 12:44:47 pmAlso to add on my 2nd point, although I know Omni is supposed to be free of hostility and that overly simple projects that were already done many times before just get ignored by most members rather than bashed, I think at one point if the user doesn't elvolve it's generally a good idea to encourage him to learn more programming tricks and even ask for help if tutorials won't help out, so that he moves on from quadratic solvers and work on more interesting or original stuff. There are many ways to do it constructively and politely.That's sort of the goal with wxWabbitemu - give people some hands-on experience for C/C++, and then hopefully they can turn "Hello, world!" into something more complicated, like wxWabbitemu! I'll be helping with mentoring OPRT on this project as much as I possibly can... though it's really dependent on my schedule. I'll try to help as much as I can within my means.Quote from: DJ Omnimaga on September 22, 2014, 12:44:47 pmOn the other hand, we have to be careful in case newer programmers start projects that are way beyond their programming skills. Of course, OPRT can come to the rescue but I see OPRT more as a project revival or for E:SoR-style projects (where pretty much the entire game, other than code, is designed in advance within the platform/language limits) rather than a crutch for newbie programmers, so I guess OPRT would just have to do some filtering in such case (to prevent being overwhelmed by projects that are still in the planning stages).That what I'm sorta worried about - whether the project would be too complicated. For one, you have to learn C/C++, and learn it well. Then you have to learn wxWidgets, and then you have to learn the code, and then potentially low-level TI-8x hardware design... but hopefully, it won't be THAT bad! For most, they will only have to learn C/C++ really well and then learn the code... which is tough, but I'm willing to help out! Quote from: ben_g on September 22, 2014, 12:28:37 pmI'd prefer it if you add the issues in the OPRT repository, to keep all of it mostly in one place.And I've sent you an invite.Thanks - joined! And yeah, let's do it in the OPRT repo - couldn't figure out how to link issues from the main and assign them to OPRT, so it's better there. (Not to mention it's better there due to keep it all in one place.)I'll start adding the issues in OPRT when I get a chance.
Quote from: ben_g on September 15, 2014, 10:28:53 amOr first project, Dodge, seems to be nearly completed.Could anyone who is working on it / is interested to still work on it please check if there are any major bugs or features we forgot about?And now that one project is nearing completion, maybe we should start looking for an other calculator project to work on.I also forked wxWabbitemu to the OPRT GitHub page. The work that needs to be done isn't posted in issues yet, but please let us know if you're working on a certain part to reduce the chances of doing double work. I'm currently still learning C/C++, but I'll join as soon as I understand them well enough.Finally, if anyone is still interested in joining the team, please post your GitHub name here (or tell it to a team member on IRC or in a PM).This is cool to hear. However, I would have suggestions for future OPRT products:-Cross-post progress and updates over Omni, so that non-Github users are aware that they are being worked on or exist at all. For example, I didn't know about that Dodge game until I checked this thread tonight. It would also help increasing Omnimaga forum activity. Yesterday there were only 10 posts on Omnimaga and 14 Saturday. -Those who really can't help on projects could simply post suggestions or feedback on other people's projects (at least the non-quadratic solver ones), to give encouragement and criticism for improvements.
Or first project, Dodge, seems to be nearly completed.Could anyone who is working on it / is interested to still work on it please check if there are any major bugs or features we forgot about?And now that one project is nearing completion, maybe we should start looking for an other calculator project to work on.I also forked wxWabbitemu to the OPRT GitHub page. The work that needs to be done isn't posted in issues yet, but please let us know if you're working on a certain part to reduce the chances of doing double work. I'm currently still learning C/C++, but I'll join as soon as I understand them well enough.Finally, if anyone is still interested in joining the team, please post your GitHub name here (or tell it to a team member on IRC or in a PM).