Author Topic: The Omnimaga Project Revival Team  (Read 51591 times)

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Offline Vijfhoek

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Re: The Omnimaga Project Revival Team
« Reply #90 on: September 22, 2014, 02:52:10 am »
Can I have an invite to the organisation too?
I'm https://github.com/Vijfhoek.

Offline alberthrocks

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Re: The Omnimaga Project Revival Team
« Reply #91 on: September 22, 2014, 10:57:00 am »
I also forked wxWabbitemu to the OPRT GitHub page. The work that needs to be done isn't posted in issues yet, but please let us know if you're working on a certain part to reduce the chances of doing double work. I'm currently still learning C/C++, but I'll join as soon as I understand them well enough.
Awesome! I'll start filing relevant issues as starting points for things to work on. :)

Do you want the issues to be filed on the original repository or the OPRT? (Either way is fine.)

Finally, if anyone is still interested in joining the team, please post your GitHub name here (or tell it to a team member on IRC or in a PM).
I'll join! (Just to watch over, of course. ;) )
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M__ C_____ (an A____ _____ clone): 0% done (Need to figure out physics and Axe)
C2I: 0% done (planning, checking the demand for it, and dreaming :P)

Offline ben_g

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Re: The Omnimaga Project Revival Team
« Reply #92 on: September 22, 2014, 12:28:37 pm »
This is cool to hear. However, I would have suggestions for future OPRT products:

-Cross-post progress and updates over Omni, so that non-Github users are aware that they are being worked on or exist at all. For example, I didn't know about that Dodge game until I checked this thread tonight. It would also help increasing Omnimaga forum activity. Yesterday there were only 10 posts on Omnimaga and 14 Saturday.

-Those who really can't help on projects could simply post suggestions or feedback on other people's projects (at least the non-quadratic solver ones), to give encouragement and criticism for improvements.
- Ok, I'll try to post more updates here. I agree that it's getting a little bit quiet here, and I'd love to see more activity.

 - I like your 2nd point as well. It would make it more clear for the programmers on what they should focus, and more feetback may also increase motivation. And as a reminder (to everyone): everyone can suggest any projects to finish, even if you are not in the team, and even if it's not your project you want to suggest.

Can I have an invite to the organisation too?
I'm https://github.com/Vijfhoek.
Off course. I sent you an invite.

I also forked wxWabbitemu to the OPRT GitHub page. The work that needs to be done isn't posted in issues yet, but please let us know if you're working on a certain part to reduce the chances of doing double work. I'm currently still learning C/C++, but I'll join as soon as I understand them well enough.
Awesome! I'll start filing relevant issues as starting points for things to work on. :)

Do you want the issues to be filed on the original repository or the OPRT? (Either way is fine.)

Finally, if anyone is still interested in joining the team, please post your GitHub name here (or tell it to a team member on IRC or in a PM).
I'll join! (Just to watch over, of course. ;) )
I'd prefer it if you add the issues in the OPRT repository, to keep all of it mostly in one place.
And I've sent you an invite.
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline DJ Omnimaga

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Re: The Omnimaga Project Revival Team
« Reply #93 on: September 22, 2014, 12:44:47 pm »
Also to add on my 2nd point, although I know Omni is supposed to be free of hostility and that overly simple projects that were already done many times before just get ignored by most members rather than bashed, I think at one point if the user doesn't elvolve it's generally a good idea to encourage him to learn more programming tricks and even ask for help if tutorials won't help out, so that he moves on from quadratic solvers and work on more interesting or original stuff. There are many ways to do it constructively and politely.

On the other hand, we have to be careful in case newer programmers start projects that are way beyond their programming skills. Of course, OPRT can come to the rescue but I see OPRT more as a project revival or for E:SoR-style projects (where pretty much the entire game, other than code, is designed in advance within the platform/language limits) rather than a crutch for newbie programmers, so I guess OPRT would just have to do some filtering in such case (to prevent being overwhelmed by projects that are still in the planning stages).



Now, talking about E:SoR-like projects, are those actually allowed for submission? What I mean is for example, if I decided to make another Illusiat game, made all sprites, coded/drew animations, designed every dungeon/town/overworld map, monsters and their data, character names, the title screen and the entire storyline including side-quests and dungeon locations, but left the entire coding process (excluding animations, for example) to somebody else, kinda like Zera/Grendel did with Lost Legends, Escheron: Shadow Over Rangaroth and a few other projects.

Offline ben_g

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Re: The Omnimaga Project Revival Team
« Reply #94 on: September 22, 2014, 01:02:34 pm »
Now, talking about E:SoR-like projects, are those actually allowed for submission? What I mean is for example, if I decided to make another Illusiat game, made all sprites, coded/drew animations, designed every dungeon/town/overworld map, monsters and their data, character names, the title screen and the entire storyline including side-quests and dungeon locations, but left the entire coding process (excluding animations, for example) to somebody else, kinda like Zera/Grendel did with Lost Legends, Escheron: Shadow Over Rangaroth and a few other projects.
It depends on how much of the engine is planned, and on how 'special' or hard to code it is. I think we should allow tilemappers with all or most of their artwork already created, while we probably won't accept a 3D portal game with all it's artwork done but with not a single line of code.
I don't mind entirely different projects (in fact, wxWabbitemu is completely different from what I usually do), but they should at least have a working prototype engine to make it clear if the calculator can handle it well enough. Though in the end it all comes down to who wants to work on the suggested projects, so it's hard to know which projects will be accepted. But if anyone wants to start a project for which he only wants to create art, I'd suggest first asking for interest either here or in a project topic.
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline DJ Omnimaga

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Re: The Omnimaga Project Revival Team
« Reply #95 on: September 22, 2014, 01:36:01 pm »
Ok thanks for the info. I was mainly thinking about RPGs, for example, which usually don't require any action element, so speed/performance is usually not an issue.

Offline alberthrocks

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Re: The Omnimaga Project Revival Team
« Reply #96 on: September 22, 2014, 03:03:39 pm »
Also to add on my 2nd point, although I know Omni is supposed to be free of hostility and that overly simple projects that were already done many times before just get ignored by most members rather than bashed, I think at one point if the user doesn't elvolve it's generally a good idea to encourage him to learn more programming tricks and even ask for help if tutorials won't help out, so that he moves on from quadratic solvers and work on more interesting or original stuff. There are many ways to do it constructively and politely.
That's sort of the goal with wxWabbitemu - give people some hands-on experience for C/C++, and then hopefully they can turn "Hello, world!" into something more complicated, like wxWabbitemu! I'll be helping with mentoring OPRT on this project as much as I possibly can... though it's really dependent on my schedule. I'll try to help as much as I can within my means.

On the other hand, we have to be careful in case newer programmers start projects that are way beyond their programming skills. Of course, OPRT can come to the rescue but I see OPRT more as a project revival or for E:SoR-style projects (where pretty much the entire game, other than code, is designed in advance within the platform/language limits) rather than a crutch for newbie programmers, so I guess OPRT would just have to do some filtering in such case (to prevent being overwhelmed by projects that are still in the planning stages).
That what I'm sorta worried about - whether the project would be too complicated. For one, you have to learn C/C++, and learn it well. Then you have to learn wxWidgets, and then you have to learn the code, and then potentially low-level TI-8x hardware design... but hopefully, it won't be THAT bad! For most, they will only have to learn C/C++ really well and then learn the code... which is tough, but I'm willing to help out! :D

I'd prefer it if you add the issues in the OPRT repository, to keep all of it mostly in one place.
And I've sent you an invite.
Thanks - joined! And yeah, let's do it in the OPRT repo - couldn't figure out how to link issues from the main and assign them to OPRT, so it's better there. (Not to mention it's better there due to keep it all in one place.)

I'll start adding the issues in OPRT when I get a chance.
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AtomBot v3.0: 0% done (Planning stage, may do a litmus test of developer wants in the future)
IdeaFrenzy: 0% done (Planning and trying to not forget it :P)
wxWabbitemu: 40% done (NEED MOAR FEATURES :P)

Calculator Projects:
M__ C_____ (an A____ _____ clone): 0% done (Need to figure out physics and Axe)
C2I: 0% done (planning, checking the demand for it, and dreaming :P)

Offline Vijfhoek

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Re: The Omnimaga Project Revival Team
« Reply #97 on: September 22, 2014, 05:07:56 pm »
Also, I suggest writing a file with what the author of the project wants with it. For example, with Dodge, I'd love to help, but I have no clue how.

Offline alberthrocks

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Re: The Omnimaga Project Revival Team
« Reply #98 on: September 22, 2014, 05:38:37 pm »
Also, I suggest writing a file with what the author of the project wants with it. For example, with Dodge, I'd love to help, but I have no clue how.
Speaking of that, I've posted the first two issues!
https://github.com/OPRT/wxwabbitemu/issues/1
https://github.com/OPRT/wxwabbitemu/issues/2

Issue #2 (cross-platform) should go first before #1 (update code)!

If you intend to work on a task, assign yourself to the issue!

If you need more help/details, let me know!
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Spoiler For "My Projects! :D":
Projects:

Computer/Web/IRC Projects:
C______c: 0% done (Doing planning and trying to not forget it :P)
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AtomBot v3.0: 0% done (Planning stage, may do a litmus test of developer wants in the future)
IdeaFrenzy: 0% done (Planning and trying to not forget it :P)
wxWabbitemu: 40% done (NEED MOAR FEATURES :P)

Calculator Projects:
M__ C_____ (an A____ _____ clone): 0% done (Need to figure out physics and Axe)
C2I: 0% done (planning, checking the demand for it, and dreaming :P)

Offline Princetonlion.tibd

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Re: The Omnimaga Project Revival Team
« Reply #99 on: September 22, 2014, 06:19:49 pm »
Also, I suggest writing a file with what the author of the project wants with it. For example, with Dodge, I'd love to help, but I have no clue how.
We did do that, it was in the commented code.

Offline DJ Omnimaga

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Re: The Omnimaga Project Revival Team
« Reply #100 on: September 23, 2014, 12:01:43 am »
Also to add on my 2nd point, although I know Omni is supposed to be free of hostility and that overly simple projects that were already done many times before just get ignored by most members rather than bashed, I think at one point if the user doesn't elvolve it's generally a good idea to encourage him to learn more programming tricks and even ask for help if tutorials won't help out, so that he moves on from quadratic solvers and work on more interesting or original stuff. There are many ways to do it constructively and politely.
That's sort of the goal with wxWabbitemu - give people some hands-on experience for C/C++, and then hopefully they can turn "Hello, world!" into something more complicated, like wxWabbitemu! I'll be helping with mentoring OPRT on this project as much as I possibly can... though it's really dependent on my schedule. I'll try to help as much as I can within my means.

On the other hand, we have to be careful in case newer programmers start projects that are way beyond their programming skills. Of course, OPRT can come to the rescue but I see OPRT more as a project revival or for E:SoR-style projects (where pretty much the entire game, other than code, is designed in advance within the platform/language limits) rather than a crutch for newbie programmers, so I guess OPRT would just have to do some filtering in such case (to prevent being overwhelmed by projects that are still in the planning stages).
That what I'm sorta worried about - whether the project would be too complicated. For one, you have to learn C/C++, and learn it well. Then you have to learn wxWidgets, and then you have to learn the code, and then potentially low-level TI-8x hardware design... but hopefully, it won't be THAT bad! For most, they will only have to learn C/C++ really well and then learn the code... which is tough, but I'm willing to help out! :D

I'd prefer it if you add the issues in the OPRT repository, to keep all of it mostly in one place.
And I've sent you an invite.
Thanks - joined! And yeah, let's do it in the OPRT repo - couldn't figure out how to link issues from the main and assign them to OPRT, so it's better there. (Not to mention it's better there due to keep it all in one place.)

I'll start adding the issues in OPRT when I get a chance.
Yeah basically what I meant is that it would be a good idea if members, not necessarily from OPRT, keep a certain balance, eg not devoting their entire three years at Omni just in useless and mega-simple programs, but not starting a Zelda project after only 1 month of experience in programming either. Of course that would detract from the main OPRT goal, but I guess it might be a good idea to look about that to ensure that Omni doesn't get flooded by guessing games and that the OPRT project list doesn't get flooded by failed Crysis/Mario Kart 8 calculator ports by newbies. :P

Offline TIfanx1999

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Re: The Omnimaga Project Revival Team
« Reply #101 on: September 23, 2014, 04:24:23 am »
Or first project, Dodge, seems to be nearly completed.

Could anyone who is working on it / is interested to still work on it please check if there are any major bugs or features we forgot about?
And now that one project is nearing completion, maybe we should start looking for an other calculator project to work on.



I also forked wxWabbitemu to the OPRT GitHub page. The work that needs to be done isn't posted in issues yet, but please let us know if you're working on a certain part to reduce the chances of doing double work. I'm currently still learning C/C++, but I'll join as soon as I understand them well enough.



Finally, if anyone is still interested in joining the team, please post your GitHub name here (or tell it to a team member on IRC or in a PM).
This is cool to hear. However, I would have suggestions for future OPRT products:

-Cross-post progress and updates over Omni, so that non-Github users are aware that they are being worked on or exist at all. For example, I didn't know about that Dodge game until I checked this thread tonight. It would also help increasing Omnimaga forum activity. Yesterday there were only 10 posts on Omnimaga and 14 Saturday.

-Those who really can't help on projects could simply post suggestions or feedback on other people's projects (at least the non-quadratic solver ones), to give encouragement and criticism for improvements.

Just wanted to say I agree. I think it would be helpful to post about these projects here as well. This *is* in the interest of reviving Omnimaga projects after all right? :) Most of them should already have topics, so they can just be updated as they progress. A download can also be added when the project is complete, or as it progresses if you guys want to do betas or demos. Finally, you may attract people who are interested in helping who may not have known otherwise.

Offline Vijfhoek

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Re: The Omnimaga Project Revival Team
« Reply #102 on: September 23, 2014, 08:45:52 am »
What about adding AxIDE to OPRT?

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Re: The Omnimaga Project Revival Team
« Reply #103 on: September 23, 2014, 01:51:49 pm »
I would work on AxIDE.

Offline alberthrocks

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Re: The Omnimaga Project Revival Team
« Reply #104 on: October 05, 2014, 06:49:22 pm »
Hey everyone!

If you're following the project, you may have noticed something interesting - big update!

I fixed 2 bugs and changed the history to provide credit to those who have worked on the project in the past.

Unfortunately, this means that the commit IDs have changed, and if you try to update, it will likely fail. You will have to redownload (re-clone) the repository again to resume work. Sorry about that!

If you were working on anything, copy the files you were working on out of the repository, delete and redownload the repository, and then copy it in. Note that hardware/83psehw.c and README.txt were updated since the fork, so if you are working on these files, make sure to merge the changes!

(See: https://github.com/alberthrocks/wxwabbitemu/commits/master)

Again, sorry for the inconvenience, and looking forward to seeing what you guys come up with!
« Last Edit: October 05, 2014, 07:15:21 pm by alberthrocks »
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Activity remains limited due to busyness from school et al. Sorry! :( Feel free to PM, email, or if you know me well enough, FB me if you have a question/concern. :)

Don't expect me to be online 24/7 until summer. Contact me via FB if you feel it's urgent.


Proud member of ClrHome!

Spoiler For "My Projects! :D":
Projects:

Computer/Web/IRC Projects:
C______c: 0% done (Doing planning and trying to not forget it :P)
A_____m: 40% done (Need to develop a sophisticated process queue, and a pretty web GUI)
AtomBot v3.0: 0% done (Planning stage, may do a litmus test of developer wants in the future)
IdeaFrenzy: 0% done (Planning and trying to not forget it :P)
wxWabbitemu: 40% done (NEED MOAR FEATURES :P)

Calculator Projects:
M__ C_____ (an A____ _____ clone): 0% done (Need to figure out physics and Axe)
C2I: 0% done (planning, checking the demand for it, and dreaming :P)