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I suggest you go ahead and learn LÔVE Engine, to learn more about game making.
Quote from: ephan on August 09, 2011, 03:49:13 pmI suggest you go ahead and learn LÔVE Engine, to learn more about game making.There's also XNA, which is already on his list .
A pure game developer Builderboy wants to be like that too. I suggest you go ahead and learn LÔVE Engine, to learn more about game making.
Or, just go straight for C/C++ with SDL or OpenGL. It's really the industry choice (C++, not SDL ) since it's extremely cross-platform, as well as being far more powerful than other languages.
All of the programming options sound pretty good, although I can't really imagine a whole lot of direct use for Assembly in the vast majority of games. However, games programming brings together a lot of separate programming disciplines, so I'd suggest taking a lot of time to read about algorithms to solve problems; Sorting algorithms, Linked lists, Complexity theory, the Marching Cubes algorithm, etc... Knowing how other people have solved these problems before is pretty important.
Quote from: ephan on August 09, 2011, 03:49:13 pmI suggest you go ahead and learn LÔVE Engine, to learn more about game making.There's also XNA, which is already on his list .Edit: The LÔVE Engine is Lua, isn't it? If he wants to try that engine specifically, he'd also have to learn Lua, which is a bit of a drawback...