Author Topic: Trolley  (Read 4149 times)

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Offline Raylin

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Trolley
« on: December 26, 2010, 07:22:11 pm »
That trolley is our soul.

Even in the dead of winter, that trolley still functions. You can hear it for miles... The bell. It makes one crisp sound and then hits a resounding note that shakes the soul. It's quite a beautiful sound. The trolley is also our technological wonder. Gardenia's contribution to the world. So, why in the world would someone steal a trolley. That trolley is our soul.

As I arrive at the scene of the crime, the question immediately begin to race through my brain. How did someone manage to steal an entire trolley from its tracks? It can't run without a rail to guide it; the trolley is too heavy to be lifted and it would have made some sort of noise if it was forced off. But, it needed to be found soon. That trolley is our soul.

As I investigate the scene further, I realized a truth. There are no other police officers on the scene. No private eyes, no detectives or anything. I follow the rails until I see a set of lines cut out of the earth. They deviated from the normal set of tracks and felt an uneasy excitement. I was going to find the trolley sooner than I thought. That trolley is our soul.

But, as I came upon the end of those lines, I see all the police officers and detectives and such. I wander around them to see what they were looking at and then it hit me like a brick wall. The lines ended where the sea began and no amount of dredging would bring that trolley back. I let out a defeated sigh and so did the town in the years to come. Something about the town was dead inside. And I knew what it was...

After all, that trolley was our soul.
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Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
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Offline Michael_Lee

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Re: Trolley
« Reply #1 on: December 26, 2010, 07:25:45 pm »
?
Interesting, but is that it?
It seems... a little incomplete.
For example, I'm not sure exactly what the significance over 'the trolley was our soul'.

Is this a teaser for a game you're working on?
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline FinaleTI

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Re: Trolley
« Reply #2 on: December 26, 2010, 07:29:23 pm »
Nice story.

Oh, and Flashbook. I can make it it's own if you want, I just figured this would waste less space.
Press 'C' for the table of contents.
« Last Edit: December 26, 2010, 07:29:43 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Trolley
« Reply #3 on: December 26, 2010, 07:32:31 pm »
Hmm interesting, it's a new story you're working on right now?

Offline Raylin

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Re: Trolley
« Reply #4 on: December 26, 2010, 10:22:00 pm »
Nah. Just an idea in my head. :P
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm