Author Topic: What is needed in a 2D RPG Engine  (Read 12323 times)

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Offline Scipi

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What is needed in a 2D RPG Engine
« on: November 17, 2011, 03:50:27 pm »
I'm turning a portion of Daemons into a 2D RPG Engine to help others create their own RPG's with it. I was wondering what should I include in the Engine. So far I have:

Game Engine - Minute stuff, Window, view, system data, etc
Movement Engine
Battle Engine
Inventory Engine
NPC/Character Engine
Event Engine

Edit:
Cutscene Engine
Text Engine

What else is needed/should be included?

Thanks :)
« Last Edit: November 17, 2011, 04:10:12 pm by HOMER-16 »

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Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

Offline Yeong

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Re: What is needed in a 2D RPG Engine
« Reply #1 on: November 17, 2011, 03:53:00 pm »
Cutscene engine.
Like:
character move to location
say this
character move to location
say this
etc
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Offline Scipi

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Re: What is needed in a 2D RPG Engine
« Reply #2 on: November 17, 2011, 03:55:18 pm »
Sounds good. I think I might even make a small scripting language to help with things like that and load it from a text file :)

Shouldn't be too hard to do, I already have things in the character/Movement engine to do things like that. XD

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Late last night, Quebec was invaded by a group calling themselves, "Omnimaga". Not much is known about these mysterious people except that they all carried calculators of some kind and they all seemed to converge on one house in particular. Experts estimate that the combined power of their fabled calculators is greater than all the worlds super computers put together. The group seems to be holding out in the home of a certain DJ_O, who the Omnimagians claim to be their founder. Such power has put the world at a standstill with everyone waiting to see what the Omnimagians will do...

Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

Offline ben_g

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Re: What is needed in a 2D RPG Engine
« Reply #3 on: November 17, 2011, 04:07:14 pm »
a way to place signs and a way to read them would also be useful.
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Offline Scipi

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Re: What is needed in a 2D RPG Engine
« Reply #4 on: November 17, 2011, 04:09:44 pm »
I think that could be handled in the game engine, it already includes an event engine. Though I do need something for text!

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Late last night, Quebec was invaded by a group calling themselves, "Omnimaga". Not much is known about these mysterious people except that they all carried calculators of some kind and they all seemed to converge on one house in particular. Experts estimate that the combined power of their fabled calculators is greater than all the worlds super computers put together. The group seems to be holding out in the home of a certain DJ_O, who the Omnimagians claim to be their founder. Such power has put the world at a standstill with everyone waiting to see what the Omnimagians will do...

Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

Offline Yeong

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Re: What is needed in a 2D RPG Engine
« Reply #5 on: November 17, 2011, 07:04:20 pm »
arpg support?
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Offline Scipi

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Re: What is needed in a 2D RPG Engine
« Reply #6 on: November 17, 2011, 07:05:05 pm »
What's arpg?

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Late last night, Quebec was invaded by a group calling themselves, "Omnimaga". Not much is known about these mysterious people except that they all carried calculators of some kind and they all seemed to converge on one house in particular. Experts estimate that the combined power of their fabled calculators is greater than all the worlds super computers put together. The group seems to be holding out in the home of a certain DJ_O, who the Omnimagians claim to be their founder. Such power has put the world at a standstill with everyone waiting to see what the Omnimagians will do...

Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

Offline Yeong

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Re: What is needed in a 2D RPG Engine
« Reply #7 on: November 17, 2011, 07:07:31 pm »
Action RPG.
instead of being turn rpg with random battle, you attack monsters on the field.
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Offline Scipi

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Re: What is needed in a 2D RPG Engine
« Reply #8 on: November 17, 2011, 07:10:05 pm »
Hmm. Sounds like it would really only take a modification of the movement and battle engines. It's entirely possible to do. ;) As of right now though I'm going to complete it for a Pokemon/Final Fantasy-like game. Though it could have battles like Chrono Trigger/Chrono Cross.

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Late last night, Quebec was invaded by a group calling themselves, "Omnimaga". Not much is known about these mysterious people except that they all carried calculators of some kind and they all seemed to converge on one house in particular. Experts estimate that the combined power of their fabled calculators is greater than all the worlds super computers put together. The group seems to be holding out in the home of a certain DJ_O, who the Omnimagians claim to be their founder. Such power has put the world at a standstill with everyone waiting to see what the Omnimagians will do...

Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

Offline Yeong

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Re: What is needed in a 2D RPG Engine
« Reply #9 on: November 17, 2011, 07:11:11 pm »
FYI, legend of Zelda is ARPG. :D
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Offline Scipi

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Re: What is needed in a 2D RPG Engine
« Reply #10 on: November 17, 2011, 07:12:11 pm »
I could make the Engine load up different code depending upon whether it's an RPG, ARPG, etc. :D

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Late last night, Quebec was invaded by a group calling themselves, "Omnimaga". Not much is known about these mysterious people except that they all carried calculators of some kind and they all seemed to converge on one house in particular. Experts estimate that the combined power of their fabled calculators is greater than all the worlds super computers put together. The group seems to be holding out in the home of a certain DJ_O, who the Omnimagians claim to be their founder. Such power has put the world at a standstill with everyone waiting to see what the Omnimagians will do...

Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

Offline Yeong

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Re: What is needed in a 2D RPG Engine
« Reply #11 on: November 17, 2011, 07:13:24 pm »
:D great.
is the graphic gonna be ascii?
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Offline Scipi

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Re: What is needed in a 2D RPG Engine
« Reply #12 on: November 17, 2011, 07:14:13 pm »
The graphics will probably be user defined, though as of right now it loads png's.

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Late last night, Quebec was invaded by a group calling themselves, "Omnimaga". Not much is known about these mysterious people except that they all carried calculators of some kind and they all seemed to converge on one house in particular. Experts estimate that the combined power of their fabled calculators is greater than all the worlds super computers put together. The group seems to be holding out in the home of a certain DJ_O, who the Omnimagians claim to be their founder. Such power has put the world at a standstill with everyone waiting to see what the Omnimagians will do...

Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

Offline Yeong

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Re: What is needed in a 2D RPG Engine
« Reply #13 on: November 17, 2011, 07:14:47 pm »
oh wait. it was PC engine? :D
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Offline Scipi

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Re: What is needed in a 2D RPG Engine
« Reply #14 on: November 17, 2011, 07:24:49 pm »
Yes. I don't know a single line of Axe or Grammer so... :P

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Late last night, Quebec was invaded by a group calling themselves, "Omnimaga". Not much is known about these mysterious people except that they all carried calculators of some kind and they all seemed to converge on one house in particular. Experts estimate that the combined power of their fabled calculators is greater than all the worlds super computers put together. The group seems to be holding out in the home of a certain DJ_O, who the Omnimagians claim to be their founder. Such power has put the world at a standstill with everyone waiting to see what the Omnimagians will do...

Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...