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What is needed in a 2D RPG Engine
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Topic: What is needed in a 2D RPG Engine (Read 12307 times)
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TIfanx1999
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Re: What is needed in a 2D RPG Engine
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Reply #15 on:
November 17, 2011, 07:54:56 pm »
When you say 2d do you mean similar to the side scrolling in the Legend of Zelda II the adventures of Link?
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Scipi
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Re: What is needed in a 2D RPG Engine
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Reply #16 on:
November 17, 2011, 07:58:51 pm »
Well, yes. More or less atm it's geared towards pokemon or FF like games.
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In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...
TIfanx1999
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Re: What is needed in a 2D RPG Engine
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Reply #17 on:
November 17, 2011, 08:01:09 pm »
Yea, I saw the topic. I didn't mean the game as a whole, I just meant in regards to the 2d scrolling aspect that you were working on implementing.
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Re: What is needed in a 2D RPG Engine
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Reply #18 on:
November 17, 2011, 08:02:28 pm »
Yes, that's definitely what I mean
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Late last night, Quebec was invaded by a group calling themselves, "Omnimaga". Not much is known about these mysterious people except that they all carried calculators of some kind and they all seemed to converge on one house in particular. Experts estimate that the combined power of their fabled calculators is greater than all the worlds super computers put together. The group seems to be holding out in the home of a certain DJ_O, who the Omnimagians claim to be their founder. Such power has put the world at a standstill with everyone waiting to see what the Omnimagians will do...
Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.
In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...
TIfanx1999
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Re: What is needed in a 2D RPG Engine
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Reply #19 on:
November 17, 2011, 08:06:18 pm »
Cool. Since you are going to be able to have enemy encounters I'd recommend having a way to pause the game in this screen if you have to go afk for a moment.
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Re: What is needed in a 2D RPG Engine
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Reply #20 on:
November 17, 2011, 09:48:46 pm »
Add custom window/map displayed/HUD size, for those who got bigger HUDs, for example, and want to use a smaller part of the screen for the map.
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Scipi
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Re: What is needed in a 2D RPG Engine
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Reply #21 on:
November 17, 2011, 09:52:10 pm »
Hmm. I think I see what you're saying. Like to let the programmer define the size of the window?
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IMPORTANT NEWS!
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Late last night, Quebec was invaded by a group calling themselves, "Omnimaga". Not much is known about these mysterious people except that they all carried calculators of some kind and they all seemed to converge on one house in particular. Experts estimate that the combined power of their fabled calculators is greater than all the worlds super computers put together. The group seems to be holding out in the home of a certain DJ_O, who the Omnimagians claim to be their founder. Such power has put the world at a standstill with everyone waiting to see what the Omnimagians will do...
Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.
In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...
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What is needed in a 2D RPG Engine