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How much speed do you actually need? Java can produce somewhat fast games like Minecraft if you're willing to devote enough CPU to it and you can obfuscate the compiled bytecode to prevent [simple] reverse engineering to make it closed source.
Given that, Java seems like the way to go, since it really is a universal standard on almost all devices with any sort of CPU.
I would suggest C++ with the SFML library. SFML is actually quite good and developer friendly from what I hear about it between it and SDL.Oh, and SFML is great for 2D games.
Are you planning to post updates on the game here if it starts being worked on? As for java you should probably avoid it unless it's a simple game, though (ie, nothing like Minecraft )