Author Topic: Digital Pedal  (Read 3956 times)

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Offline Speler

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« on: July 14, 2007, 01:09:00 pm »
On a recent long car ride I came up with an interesting idea:  to put my bass through my laptop and use it as a digital pedalboard.  My plan:  buy some input and output cables to put it through my computer and to my amp, do some tests to make sure it works and finally figure out a way to edit the sound.

Thoughts?

Offline JincS

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« Reply #1 on: July 14, 2007, 01:29:00 pm »
That's what I do with my desktop->Just buy an extra cable for your guitar (to run from the amp to the computer), and a 1/4" to 1/8" adapter for the cable (guitar cable to headphone cable size). Plug the adapter to the other end of the guitar cable from the amp, and plug the adapter into the microphone port on your compy. Then, DL Audacity (free sound editing software) and use it to record input from the mic.

Gets pretty good quality of you set your guitar/amp/computer/recording volumes right :)smile.gif And it only costs about $15.00

BTW Audacity will let you save the sound into mp3, ogg, wav, and a few other formats in any quality setting.

Offline Speler

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« Reply #2 on: July 14, 2007, 02:16:00 pm »
By the way, this is for live play, not really for recording.

Offline JincS

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« Reply #3 on: July 14, 2007, 02:39:00 pm »
In that case, 'nix the Audacity part, and replace it with a good PC pedal program (I don't know of any good ones though, so you might have to make your own :(sad.gif ).

Offline Speler

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« Reply #4 on: July 14, 2007, 05:04:00 pm »
I can't seem to find an OS X one so it looks like I'll be writing my own (too bad I have no idea how to do this XDsmiley.gif).  What would be the ideal language?  All I've done right now is JAVA and I know that's a bad choice for something like this.

EDIT:  I'll use http://www.nch.com.au/scribe/ for now, but I would actually like to make my own anyway, just for the experience.

Offline JincS

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« Reply #5 on: July 15, 2007, 11:16:00 am »
C++ would be ideal for the speed, but you'd have to write alot of the sound manipulation code yourself (AKA lots of research on how it works).

Offline Speler

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« Reply #6 on: July 16, 2007, 10:55:00 am »
Ok, I'll begin to review C++ (I did a lot of it years ago but don't really remember much).  Any advice on a good source to learn from?