Author Topic: Atari2600 Cartridge Reader V2  (Read 17048 times)

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Offline Streetwalrus

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Re: Atari2600 Cartridge Reader V2
« Reply #45 on: November 30, 2013, 09:57:42 am »
* Streetwalker wants it if you do it :D

Offline Keoni29

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Re: Atari2600 Cartridge Reader V2
« Reply #46 on: November 30, 2013, 10:00:35 am »
How about putting an actual Z80 in an atari2600 cartridge as a co-processor :D
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Offline Streetwalrus

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Re: Atari2600 Cartridge Reader V2
« Reply #47 on: November 30, 2013, 10:01:11 am »
Sounds like a deal !

Offline Sorunome

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Re: Atari2600 Cartridge Reader V2
« Reply #48 on: November 30, 2013, 10:02:10 am »
How about have multiple prozessors which you can switch between - while it is on :D

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Offline Streetwalrus

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Re: Atari2600 Cartridge Reader V2
« Reply #49 on: November 30, 2013, 10:02:47 am »
How about an i7 ? :trollface:

Offline Keoni29

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Re: Atari2600 Cartridge Reader V2
« Reply #50 on: November 30, 2013, 10:03:30 am »
I can switch between games while it is on. Sometimes you get pretty neat results like super high scores.
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Offline Streetwalrus

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Re: Atari2600 Cartridge Reader V2
« Reply #51 on: November 30, 2013, 10:04:27 am »
Oh that's epic. XD

Offline Keoni29

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Re: Atari2600 Cartridge Reader V2
« Reply #52 on: December 07, 2013, 03:58:53 am »
I tried to run the pc software that goes with the cartreader on my windows XP machine, but the program crashes. Apparently windows XP uses a different windows API. Does anyone know how to write to the serial port in windows XP? I use C to program.

Edit: It has something to do with the way the files work in windows XP. Apparently you cannot read from a non existing file without crashing.
« Last Edit: December 07, 2013, 04:49:09 am by Keoni29 »
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