Author Topic: Juju's Handheld Console  (Read 10211 times)

0 Members and 1 Guest are viewing this topic.

Offline Nick

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1166
  • Rating: +161/-3
  • You just got omnom'd
    • View Profile
    • Nick Steen
Re: Juju's Handheld Console
« Reply #15 on: November 29, 2011, 02:02:48 pm »
i don't have one yet, i don't even have an arduino, but i would love to try it, just to lear some about the communication between software and hardware.
if i had one, i would use this one: http://www.adafruit.com/products/250 because it is 128*64 (like yours, so this won't be a problem i think) and it's quite cheap...

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: Juju's Handheld Console
« Reply #16 on: November 29, 2011, 02:08:34 pm »
Shiny LCD nick!
I'm not a nerd but I pretend:

Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: Juju's Handheld Console
« Reply #17 on: November 29, 2011, 02:10:39 pm »
That surely is awesome. Change the color depending on the level you're in :D Blue for water levels, orange for lava levels, white for snowlevels. Flickery colors for epileptic side-effects.
If you like my work: why not give me an internet?








Offline ben_g

  • Hey cool I can set a custom title now :)
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1002
  • Rating: +125/-4
  • Asm noob
    • View Profile
    • Our programmer's team: GameCommandoSquad
Re: Juju's Handheld Console
« Reply #18 on: November 29, 2011, 03:08:25 pm »
how much CPU speed will it heave?
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated

Offline hellninjas

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 625
  • Rating: +17/-0
    • View Profile
Re: Juju's Handheld Console
« Reply #19 on: November 29, 2011, 04:52:00 pm »
$10 Says someone is goingto make a mario or block dude on it!
Very nice btw!

Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: Juju's Handheld Console
« Reply #20 on: November 30, 2011, 08:51:46 am »
how much CPU speed will it heave?
Depends on the arduino :)

Edit: this: http://www.adafruit.com/products/311
« Last Edit: November 30, 2011, 08:58:15 am by Keoni29 »
If you like my work: why not give me an internet?








Offline Juju

  • Incredibly sexy mare
  • Coder Of Tomorrow
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 5730
  • Rating: +500/-19
  • Weird programmer
    • View Profile
    • juju2143's shed
Re: Juju's Handheld Console
« Reply #21 on: December 20, 2011, 05:01:54 am »

Music!

Remember the day the walrus started to fly...

I finally cleared my sig after 4 years you're happy now?
THEGAME
This signature is ridiculously large you've been warned.

The cute mare that used to be in my avatar is Yuki Kagayaki, you can follow her on Facebook and Tumblr.

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Juju's Handheld Console
« Reply #22 on: December 21, 2011, 05:20:27 am »
Haha, that's very cool. It's very reminiscent of the music produced from computers internal speakers. This was in older computer games or computers with crappy sound boards back in the day. :D

Offline Spyro543

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1189
  • Rating: +74/-3
    • View Profile
Re: Juju's Handheld Console
« Reply #23 on: December 22, 2011, 02:41:39 pm »
How do you even make music for this?

Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: Juju's Handheld Console
« Reply #24 on: January 05, 2012, 10:28:06 am »
How do you even make music for this?
Some code, bunch of numbers and standard I/O functions :)
If you like my work: why not give me an internet?








Offline Juju

  • Incredibly sexy mare
  • Coder Of Tomorrow
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 5730
  • Rating: +500/-19
  • Weird programmer
    • View Profile
    • juju2143's shed
Re: Juju's Handheld Console
« Reply #25 on: January 05, 2012, 03:24:17 pm »
Actually, switch a pin with a speaker connected to it on and off pretty fast.

Remember the day the walrus started to fly...

I finally cleared my sig after 4 years you're happy now?
THEGAME
This signature is ridiculously large you've been warned.

The cute mare that used to be in my avatar is Yuki Kagayaki, you can follow her on Facebook and Tumblr.

Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: Juju's Handheld Console
« Reply #26 on: January 06, 2012, 07:40:06 am »
A NE555 osc connected to the pwm output with a lowpassfilter works as well.
If you like my work: why not give me an internet?








Offline Juju

  • Incredibly sexy mare
  • Coder Of Tomorrow
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 5730
  • Rating: +500/-19
  • Weird programmer
    • View Profile
    • juju2143's shed
Re: Juju's Handheld Console
« Reply #27 on: January 12, 2012, 02:49:37 pm »
A NE555 osc connected to the pwm output with a lowpassfilter works as well.
What is it?

Remember the day the walrus started to fly...

I finally cleared my sig after 4 years you're happy now?
THEGAME
This signature is ridiculously large you've been warned.

The cute mare that used to be in my avatar is Yuki Kagayaki, you can follow her on Facebook and Tumblr.

Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: Juju's Handheld Console
« Reply #28 on: January 13, 2012, 04:05:30 am »
A NE555 osc connected to the pwm output with a lowpassfilter works as well.
What is it?
Analog electronics :) The arduino has PWM(pulse width modulation) right? Attach a lowpassfilter(look it up) to fill up the gaps between pulses to make a constant voltage output. Feed this signal called CV(controll voltage) into a NE555 chip oscilator circuit to produce a squarewave. You can also attach other types of oscillators.
« Last Edit: January 13, 2012, 04:06:26 am by Keoni29 »
If you like my work: why not give me an internet?








Offline Juju

  • Incredibly sexy mare
  • Coder Of Tomorrow
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 5730
  • Rating: +500/-19
  • Weird programmer
    • View Profile
    • juju2143's shed
Re: Juju's Handheld Console
« Reply #29 on: January 13, 2012, 12:54:35 pm »
Sounds nice. Or else I heard you can use the Commodore 64 sound chip.

Remember the day the walrus started to fly...

I finally cleared my sig after 4 years you're happy now?
THEGAME
This signature is ridiculously large you've been warned.

The cute mare that used to be in my avatar is Yuki Kagayaki, you can follow her on Facebook and Tumblr.