Author Topic: Microsoft Kinect SDK  (Read 8952 times)

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Offline coolrudski

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Microsoft Kinect SDK
« on: May 17, 2011, 02:44:18 pm »
HEY!
Well you must be wondering about the Kinect SDK! What a wonderful place to look! The kinect SDK is here:
http://research.microsoft.com/en-us/um/redmond/projects/kinectsdk/
AND IT'S FREE! But it is only a beta so the documentation is poor but I've been using it for a while now so I should be able to help with any questions. Tomorrow I will be updating this to be a more conclusive guide but until then you can post on the thread or PM and I'll get back to you. Whether it be about the Kinect, the SDK, .NET or programming in visual studio.
Anyways have fun! The best way to start doing this is start with small little problems to solve with coding and work your way up to really advanced applications! Good luck and I can help you along the way!

~Coolrudski
« Last Edit: June 18, 2011, 11:31:26 pm by coolrudski »

Offline DJ Omnimaga

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Re: Kinect SDK
« Reply #1 on: May 17, 2011, 02:58:34 pm »
Will it work with XNA? I know a bunch of people made games for XBox Live indie games store, but I am curious if they will support the kinect. Also will the Kinect SDK cost extra money?

Offline coolrudski

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Re: Kinect SDK
« Reply #2 on: May 17, 2011, 09:37:56 pm »
I am pretty sure it is free as of the latest news, and it runs on the .Net framework and silverlight (i.e visual studio: VBA, C, C++, C#). considering they made XNA compatible with the .Net framework at the MIX11 with the silverlight 5 beta, there is most like the ability to use XNA. I am not sure about .Net extension (i.e iron ruby and iron python) but I imagine it will eventually be supported.
« Last Edit: May 17, 2011, 09:44:27 pm by coolrudski »

Offline ruler501

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Re: Kinect SDK
« Reply #3 on: May 17, 2011, 09:43:42 pm »
I wish they'd release it to work with linux, but microsoft would never do that. I need to get a Windows virtual machine
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
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Offline coolrudski

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Re: Kinect SDK
« Reply #4 on: May 17, 2011, 09:47:22 pm »
yes unfortunately it only runs on windows seven as of now. of course you can always use a third party api for linux to program if you are so inclined to, but it seems to me you are probably better off just partitioning your linux computer (if at all possible). I personally would prefer the fully functional .Net compatibility and support, opposed to the alternative third party/windows making cruddy cross platform for the SDK (ie for mac or linux). And i mean it makes sense considering they sold so many Kinects, they should make a killer profit on indie games and apps.
« Last Edit: May 17, 2011, 09:49:37 pm by coolrudski »

Offline DJ Omnimaga

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Re: Microsoft Kinect SDK
« Reply #5 on: May 17, 2011, 10:10:40 pm »
It kinda sucks for Vista users, since that OS only came out a few years ago. X.x

I hope it is free, since we already need to pay like $100 per year   to develop XNA games in the first place and it's annoying if somehow you suddently become busier than expected and have wasted so much money on something you can no longer use.

I hope they make it easy to implement in indie games. As for the Kinect itself what I don't like tho is that now you're forced to buy it with an Xbox, so if your Xbox broke, like mine, and you only needed an Xbox, not a Kinect, then you're stuck having to shell away an extra $100 for something you will not use... I miss the 20 GB 360 costing only $199.99. Now you only get the arcade version for that price...
« Last Edit: May 17, 2011, 10:11:09 pm by DJ_O »

Offline coolrudski

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Re: Microsoft Kinect SDK
« Reply #6 on: May 18, 2011, 03:24:45 pm »
Well the SDK works with just the kinect to my understanding. Like you can literally plug it into your computer and run programs using it (this is also important for robotics).

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Re: Microsoft Kinect SDK
« Reply #7 on: May 21, 2011, 06:48:49 pm »
Hmm, this makes me wonder if we could ever use Kinect technology on a TI calc O.O




Offline coolrudski

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Re: Microsoft Kinect SDK
« Reply #8 on: May 23, 2011, 05:27:34 pm »
I mean if i could get at the heart of the code, software and os, and they come out with lua support I definitely could. I would just write an API for .net Lua (Nua) for the nspire lua SDK, and then another API so you could directly code to the kinect. It would be a lot of work but possible. If someone can get the nspire to work with .net then i could almost definitely get something working. But it definitely wouldn't come close to the real capabilities it has on say the XBOX 360 or computer unfortunately. I could, but I mean what would you do with it? I do not see really the purpose but it's possible

Offline ruler501

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Re: Microsoft Kinect SDK
« Reply #9 on: May 23, 2011, 09:47:20 pm »
sounds like a fun project coolrudski. I could imagine applications but most of them are completely fanciful
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline coolrudski

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Re: Microsoft Kinect SDK
« Reply #10 on: June 16, 2011, 08:25:56 pm »
So the kinect sdk came out today. Im playing around and using some XNA too. i got it to run a wireless kinect setup on my laptop so i scroll and use my laptop all by motion sensing though


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Re: Microsoft Kinect SDK
« Reply #11 on: June 18, 2011, 05:28:45 pm »
So the kinect sdk came out today. Im playing around and using some XNA too. i got it to run a wireless kinect setup on my laptop so i scroll and use my laptop all by motion sensing though



I've heard of the kinect SDK being released but I didn't know it came out so soon!
* HOMER-16 looks up info about the SDK

Does it cost anything to academics? I didn't see anything about prices.

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Offline fb39ca4

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Re: Microsoft Kinect SDK
« Reply #12 on: June 18, 2011, 09:52:54 pm »
That's stupid how they limited the sdk to windows 7. I doubt there is actually any compatibility problem with earpiaer oses. It's kind of like how halo 2 was only released for windows vista, but not for technical reasons.

Offline coolrudski

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Re: Microsoft Kinect SDK
« Reply #13 on: June 18, 2011, 10:55:04 pm »
its free actually but it is only the beta version its on the kinect research. well i mean visual studio also runs on windows seven when you run it on vista its not as good or optimal for performance. And i mean I like windws seven better than both vista and XP. but its free for non commercial use. actually ill post a quick guide for doing it in C#. (I would do it in C++ or VB but the visual basic version doesnt take full advantage of the SDK and the C++ is so complex and its a beast on its own. since it acts as both and object orientated and procedural language its not so fun).

Offline fb39ca4

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Re: Microsoft Kinect SDK
« Reply #14 on: June 18, 2011, 11:12:46 pm »
not all of us have windows 7 or are willing to pay $$$ to upgrade
then again not all of us have kinects