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Omnimaga
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NDS development
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Topic: NDS development (Read 13873 times)
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Liazon
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NDS development
«
Reply #30 on:
October 15, 2007, 02:57:00 pm »
that'd be pretty sweet, but I think we'd have to work on a group project since individually some of us don't have access to good testing/debugging environments.
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DJ Omnimaga
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NDS development
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Reply #31 on:
October 15, 2007, 03:00:00 pm »
well for first project it would be the best but afterward when ppl who are introduced get the tools why not continuing invididual projects as well?
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Liazon
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NDS development
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Reply #32 on:
October 15, 2007, 03:07:00 pm »
that's true. for now, I'll probably stick w/ calc since I can't sprite well in black, white and grey, so I probably can't sprite well and do full animations in lots and lots of different colors
although it'd be pretty sweet to go up to someone and show them a DS game you made
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DJ Omnimaga
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NDS development
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Reply #33 on:
October 15, 2007, 03:13:00 pm »
true, i for myself prefer to stay with calcs as well for the same reasons. Spriting all this stuff is too much for me
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TIfanx1999
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NDS development
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Reply #34 on:
October 15, 2007, 03:55:00 pm »
DS development would be interesting that's for sure. Making sprites on the DS really wouldn't be to bad either I don't think. Consider that the original NES had a higher resoulution than the DS but only supported 8x8 or 8x16 sprites. Granted you can use whatever size on the DS as far as i know. Just something to keep in mind though...
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Liazon
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NDS development
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Reply #35 on:
October 16, 2007, 01:13:00 pm »
well, sprites will still be confined to dimensions divisible by 8, you can just make extra pixels transparent. I'm tempted to say the maximum size is 64x64 because I'm pretty sure that's the max setting available in object attribute memory (OAM) on the GBA, and they have the same resolution give or take?
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Halifax
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NDS development
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Reply #36 on:
October 16, 2007, 01:33:00 pm »
Yes I would venture to say that the limit is 64x64.
Also I wouldn't say that colors would make spriting harder. For example, it would use the same basis as gs spriting where you stick with basically 4 reds for clothing instead of being restricted to dark or bright gray clothing, etc. So you can make more variations on clothing like yellow, blue, red, green, etc.
Either way I think that DS development would be very cool, but a group project unless small is kind of unrealistic for many reasons.
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There are 10 types of people in this world-- those that can read binary, and those that can't.
Liazon
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NDS development
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Reply #37 on:
October 17, 2007, 12:44:00 pm »
it's still a kinda small space to work w/ though. If you've ever seen some sprite sheets for certain games, the dithering and color scheme are very intricate, like GS
offtopic: did you know MS had their own program similar to Corel Painter / Photoshop / Gimp? It was pretty impressive, but I heard it was discontinued, which might be why I didn't know about it.
@Halifax: where do you plan to buy your hardware from?
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TIfanx1999
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NDS development
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Reply #38 on:
October 17, 2007, 12:48:00 pm »
GBA's res is slightly lower @240 x 160 as opposed to the DS which is 256 x 192.
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Halifax
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NDS development
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Reply #39 on:
October 17, 2007, 02:18:00 pm »
Liazon: What do you mean hardware?
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There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
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NDS development
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Reply #40 on:
October 17, 2007, 02:30:00 pm »
group projects always turn bad in most case. Not to discourage anyone but I had nothing but bad experiences with team projects except with my bro but it was because we were together everyday to work on it. If too many people lose interest or leaves it often go nowhere afterward. Only team project i got into that worked well are Mana Force 2 and Illusiat 9. Mystique: La Larme Du Dragon barely survuved. A friend of mine got the idea for everything and I coded it, but at half of the progress he left the project so I was left alone, having to find out how the story would end and all.
Now that I talk about it it has been ages since I played this game of mine O_O
(last time was before I started ROL3 IIRC)
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Liazon
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NDS development
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Reply #41 on:
October 17, 2007, 03:31:00 pm »
QuoteBegin-Halifax+17 Oct, 2007, 20:18-->
QUOTE
(Halifax @ 17 Oct, 2007, 20:18)
Liazon: What do you mean hardware?
DSX or other flash cart devices
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Halifax
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NDS development
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Reply #42 on:
October 17, 2007, 03:42:00 pm »
I was considering getting the DSX, why do you recommend something else?
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There are 10 types of people in this world-- those that can read binary, and those that can't.
Liazon
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NDS development
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Reply #43 on:
October 18, 2007, 02:01:00 pm »
no I mean which online vendor do you think you'll use? it seems Radical Pi had issues with a faulty batch of DSX.
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Halifax
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NDS development
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Reply #44 on:
October 18, 2007, 02:07:00 pm »
Oh I don't use online vendors. I get it straight from the stores at EB Games since it is right down the street from me(more like 1 mile, which is a fairly short bike ride).
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There are 10 types of people in this world-- those that can read binary, and those that can't.
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NDS development