Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
General Discussion
»
Technology and Development
»
Other
»
NDS development
« previous
next »
Print
Pages:
1
2
3
[
4
]
5
Go Down
Author
Topic: NDS development (Read 13574 times)
0 Members and 3 Guests are viewing this topic.
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
NDS development
«
Reply #45 on:
October 18, 2007, 02:52:00 pm »
*
Halifax
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
Liazon
Guest
NDS development
«
Reply #46 on:
October 18, 2007, 03:17:00 pm »
QuoteBegin-Halifax+18 Oct, 2007, 20:07-->
QUOTE
(Halifax @ 18 Oct, 2007, 20:07)
Oh I don't use online vendors. I get it straight from the stores at EB Games since it is right down the street from me(more like 1 mile, which is a fairly short bike ride).
I didn't know they sold that kind of stuff. I always thought that since pirating was illegal, they'd be in trouble if they sold it
why don't you put this in the projects? i mean sdl
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
NDS development
«
Reply #47 on:
October 18, 2007, 03:19:00 pm »
would SDL be along with HACC project?
Logged
bfr
LV8
Addict (Next: 1000)
Posts: 819
Rating: +4/-0
NDS development
«
Reply #48 on:
October 18, 2007, 03:47:00 pm »
DJ_Omnimaga: Probably not. HACC is for the TI-83 Plus series anyway, while Halifax's is saying that he is planning to port SDL to the 68K calculators.
Logged
bfr's website -
http://bfr.tifreakware.net
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
NDS development
«
Reply #49 on:
October 18, 2007, 05:46:00 pm »
oh wait darn i missed the 68k part
I hope to see both come out anyway
Logged
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
NDS development
«
Reply #50 on:
October 19, 2007, 12:48:00 pm »
what is SDL?
Logged
bfr
LV8
Addict (Next: 1000)
Posts: 819
Rating: +4/-0
NDS development
«
Reply #51 on:
October 19, 2007, 12:59:00 pm »
http://libsdl.org/
QUOTE
Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power."
Logged
bfr's website -
http://bfr.tifreakware.net
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
NDS development
«
Reply #52 on:
October 19, 2007, 01:06:00 pm »
ahh ok, that is pretty interesting.
Logged
Liazon
Guest
NDS development
«
Reply #53 on:
October 20, 2007, 12:58:00 am »
It's pretty useful. Though for 68k, I think it'll need to incorporate FAT in order to run 3D. Unless someone wants to write an even better 3D lib.
Logged
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
NDS development
«
Reply #54 on:
October 20, 2007, 04:25:00 am »
ClosedGL anyone? Haha, but on a serious note. I will have to cut some things out of SDL to get it working on the 68k.
btw ClosedGL is pretty fast since the author implemented that floating point library. The only thing I wish is that he released the source before leaving the community so that someone could improve it by writing it in assembly, and possibly optimizing his library.
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
NDS development
«
Reply #55 on:
October 20, 2007, 08:08:00 am »
ClosedGL libs seems quite slow to even be implemented in a game from the demos I tried on my calc. It takes a minimum of one seconds to render most frames
Logged
Liazon
Guest
NDS development
«
Reply #56 on:
October 20, 2007, 12:56:00 pm »
http://www.ticalc.org/archives/news/articles/13/137/137972.html
I remember that
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
NDS development
«
Reply #57 on:
October 20, 2007, 02:02:00 pm »
ydah thats what I tried on my calc
Logged
JoostinOnline
LV2
Member (Next: 40)
Posts: 24
Rating: +0/-1
NDS development
«
Reply #58 on:
November 09, 2007, 08:57:00 am »
http://www.consolesource.com/ecomm/catalog/index.html
is a great place to buy mods for game systems.
Logged
"Mac's are the Perfect Computer", said the Perfect Idiot.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
NDS development
«
Reply #59 on:
November 09, 2007, 12:44:00 pm »
Ooh thanks for the link
Nice to see you here btw
Logged
Print
Pages:
1
2
3
[
4
]
5
Go Up
« previous
next »
Omnimaga
»
Forum
»
General Discussion
»
Technology and Development
»
Other
»
NDS development