Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
General Discussion
»
Technology and Development
»
Other
»
NDS development
« previous
next »
Print
Pages: [
1
]
2
3
...
5
Go Down
Author
Topic: NDS development (Read 13784 times)
0 Members and 2 Guests are viewing this topic.
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
NDS development
«
on:
October 10, 2007, 01:16:00 pm »
Does anyone here at Omnimaga have any experience with developing on the Nintendo DS? Even if it is just simple programming.
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
NDS development
«
Reply #1 on:
October 10, 2007, 01:17:00 pm »
sry nope, i wanted to go into it last year but finally decided to not do so and stick with calcs or pc stuff
welcome back btw
Logged
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
NDS development
«
Reply #2 on:
October 10, 2007, 01:29:00 pm »
heh yeah, I got a little slice of time, lol
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
NDS development
«
Reply #3 on:
October 10, 2007, 01:44:00 pm »
sometimes school and work won't let much chances, and xmas holidays approaches so I myself will have less and less time to code
I better hurry up and finish Metroid II enhanced so u can port it to Nintendo DS
j/k don't do this maybe Nintendo would find out and sue you or me lol
Logged
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
NDS development
«
Reply #4 on:
October 10, 2007, 01:57:00 pm »
haha lol, if I ever want to do professional development with NDS I would consider getting the NDS development license
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
Liazon
Guest
NDS development
«
Reply #5 on:
October 10, 2007, 02:10:00 pm »
a lot of the tools will drive your anti-virus and anti-spyware crazy
one reason why i didn't bother with it after awhile was that my anti-virus just hated the devkitpro tool chain. I just deleted it after awhile, but I might try again later. they will try to rewrite stuff to look less like malware.
the other reason was I don't have a DS, and everyone tells me there is no point in using a DS emu because crashing the DS doesn't hurt it at all, in comparison to a calc and your valuable programs. Not to mention the emus are still in the works. Unfortunately, that means buying some dev hardware, almost all are associated w/ pirating so be careful who you buy from.
might look into it in the future when and if I get a DS
you could always talk to tr1p1ea when he returns
Logged
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
NDS development
«
Reply #6 on:
October 10, 2007, 02:19:00 pm »
Ah okay, and yes I have tried devkitPro too, and my anti-virus software hates it as well.
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
NDS development
«
Reply #7 on:
October 10, 2007, 02:26:00 pm »
darn why do they flagged this as anti virus? o.o
maybe there was a virus of this name before
I am personally gonna try java if I try comp stuff again
Logged
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
NDS development
«
Reply #8 on:
October 10, 2007, 04:47:00 pm »
...necro imagines cb on ds...
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
NDS development
«
Reply #9 on:
October 10, 2007, 05:02:00 pm »
plz finish the pc version first ^^
Logged
Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
NDS development
«
Reply #10 on:
October 10, 2007, 10:54:00 pm »
I was going to consider getting into DS dev. I got as far as buying the DS-X only to find that it was part of a faulty production batch. I decided to give up there...
Logged
One of these days I'll get a sig I'm really proud of.
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
NDS development
«
Reply #11 on:
October 11, 2007, 08:46:00 am »
Gamemaker supports NDS development?
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
Liazon
Guest
NDS development
«
Reply #12 on:
October 11, 2007, 10:36:00 am »
i didn't know that.
afaik, most people just use C/ASM hack or ARM ASM. In reality, DS hardware takes care of everything provided you tell it what to do. you just list your tiles in mem, send the other mem the tile map, and then use another mem sector for info about the sprites like position and stuff and transparency, then it just does everything for you. Oh ya, there's a mem sector for palette ^^
The hard part is getting good sprites and tiles. And I thought b/w and gs sprites were hard X.X
Logged
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
NDS development
«
Reply #13 on:
October 11, 2007, 05:24:00 pm »
Liazon: Yeah, that is what I like about NDS, and GBA. I wish the TI calc was like that, lol, j/k
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
NDS development
«
Reply #14 on:
October 11, 2007, 06:55:00 pm »
wow this seems easier for coders, i thought DS was like z80 calcs, having to mess around with memory stuff intensively to manage sprites and even simpler things
Logged
Print
Pages: [
1
]
2
3
...
5
Go Up
« previous
next »
Omnimaga
»
Forum
»
General Discussion
»
Technology and Development
»
Other
»
NDS development