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Omnimaga
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NDS development
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Topic: NDS development (Read 13578 times)
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Liazon
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NDS development
«
Reply #15 on:
October 12, 2007, 10:26:00 am »
well, you do kind do mess around w/ memory. It's just that you don't have to write graphics routines like tilemappers, sprite routines, and the works. You just send the large hex data to the memory sectors and turn on flags to tell the hardware where, how, and even more how to show the sprite.
For key input, iirc, there's a special register(special memory) that's always reading the keys, so all you need to read that memory to see what keys are being pressed.
sound is complicated. I don't know anything about it on DS/GBA. GBA is generally easier because DS is GBA + extra stuff from what I hear.
You might like it Kevin.
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
NDS development
«
Reply #16 on:
October 12, 2007, 12:50:00 pm »
well I was more pondering doing some java stuff, since I heard the language improved since a while back
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lordofthegeeks
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NDS development
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Reply #17 on:
October 12, 2007, 02:30:00 pm »
I looked into Nds Dev but Quit Untill i can get a Dev kit to play my games on my ds.
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Short and sweet.
Halifax
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NDS development
«
Reply #18 on:
October 12, 2007, 04:06:00 pm »
Possibly, you are compiling the program wrong.
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There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
NDS development
«
Reply #19 on:
October 12, 2007, 04:18:00 pm »
possibly, you double posted
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JonimusPrime
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NDS development
«
Reply #20 on:
October 12, 2007, 04:49:00 pm »
Well I am more interested in GB programing. z80 For the win! but i might look in to advanced programing in the future
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"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown
"If you've done something right no one will know that you've done anything at all" -Futurama
"Have a nice day, or not, the choice is yours." Tom Steiner
Halifax
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NDS development
«
Reply #21 on:
October 12, 2007, 06:19:00 pm »
DJ_Omnimaga: I did not mean to double post. And I was simply pointing out that maybe that was the problem. It has happened to me many times. A 0 error 0 warning compile doesn't always equal a stable build.
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There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
NDS development
«
Reply #22 on:
October 12, 2007, 06:29:00 pm »
i was joking about the double post
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Liazon
Guest
NDS development
«
Reply #23 on:
October 13, 2007, 12:32:00 pm »
QuoteBegin-Radical Pi+11 Oct, 2007, 4:54-->
QUOTE
(Radical Pi @ 11 Oct, 2007, 4:54)
I was going to consider getting into DS dev. I got as far as buying the DS-X only to find that it was part of a faulty production batch. I decided to give up there...
where'd you buy it from?
@ DJ_Omnimaga: they generally add more features to Java w/ every new release. i duno if it's actually changed that much, but from what everyone tells me it implements object orient programming better than C++
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
NDS development
«
Reply #24 on:
October 13, 2007, 01:03:00 pm »
well i heard that the language was very slow before, and now it is much faster, at least for simple games
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Liazon
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NDS development
«
Reply #25 on:
October 14, 2007, 09:10:00 am »
that's probably true.
although i hear it's not hard to learn C++ after Java, or Java after C++, so it's still a good starting place
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Madskillz
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Posts: 488
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NDS development
«
Reply #26 on:
October 14, 2007, 11:31:00 am »
I'm doing alot of java in college now...it's what there teaching and it is a lot like C/C++.
I have never done any DS programming, I have messed with some psp coding and the tool chain for that is a pain to setup, but I havent had any other problems with that.
Good luck with DS coding, I wouldn't mind branching over or back and forth, but I got a lot of calc projects to wrap up first, perhaps next year I can devote more time.
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Halifax
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Posts: 1334
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NDS development
«
Reply #27 on:
October 14, 2007, 12:58:00 pm »
MadSkillz: Great, contact me when you want to get into NDS development as I have been seriously looking into this lately, and I think I have found a way to get devkitPro to work on my system. I just turn off the antivirus software
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There are 10 types of people in this world-- those that can read binary, and those that can't.
Liazon
Guest
NDS development
«
Reply #28 on:
October 15, 2007, 02:52:00 pm »
Just wondering, are there any trusted dealers for the hardware? or is GBAMP the most reliable?
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
NDS development
«
Reply #29 on:
October 15, 2007, 02:54:00 pm »
I was supposed to get into this and start a group of ds coders inside omnimaga last year, but never got around to do it yet
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