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:While "Tile"="Tile":Disp "Tile:End
"USave→A ;Name of the var. Save to a pointer because it'll be used a lotUnarchive A ;Unarchive the var. (A points to the name)If !Get(A ;Finds the var. Returns 0 if it doesn't exist.ThenSend(4098,A ;creates the variPart(Ans,16448 ;writes the first two bytes as 40h,40h which is the size of the mapEndGet(A→Z ;Z points to the var
//Store Pic on screen to AppvarFill(8,Send(768,"UMain
Get("UMainsolve(1,Ans,37696,768 ;37696 is the graph buffer. If you are using another buffer, replace this.
(Started playing around with Send( and Get( with programs, and when I make a program with 768 bytes, and look at it in the PRGM menu, the menu is kind of messed up. I scroll up to see the bottom of the page, and the first programs' names overlap the last ones... Otherwise it's working fine. Question marks all the way through, so must be stored as token data!)
Ok, I probably am to lazy to search it, but what's the best Grammer tutorial?
That is weird, do you have a screenie and some code?