For those wanting a grayscale tile editor for their grayscale tilemaps, this is what I made for Samocal. It creates the appvar TILES of the right size for 32 gray tiles. The first 4 bytes contain info, so if you want to use this for a tilemap, you will need an offset of 4 bytes into the var. For example:
4+Get("UTILES→T
T will now point to the tile data
The sprites are 8x8 and the controls are:
- Arrows move the little cursor
- [Mode] exits
- [Clear] clears the data
- + and - cycle through the sprites
- [2nd] draws a gray pixel
- [Enter] draws a black pixel
- [Del] draws a white pixel
Also displayed are the masks (graymask and black mask). If you want to, you can definitely use this to make masked sprite data as well. Anywhere that is gray will show the background, white appears as white, black appears as black.