Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Omnimaga
»
Our Projects
»
Completed
»
Grammer
(Moderator:
Xeda112358
) »
Grammer 2-The APP
« previous
next »
Print
Pages:
1
...
8
9
[
10
]
11
12
...
31
Go Down
Author
Topic: Grammer 2-The APP (Read 162395 times)
0 Members and 1 Guest are viewing this topic.
Xeda112358
they/them
Project Author
LV12
Extreme Poster (Next: 5000)
Posts: 4704
Rating: +719/-6
Calc-u-lator, do doo doo do do do.
Re: Grammer 2-The APP
«
Reply #135 on:
November 29, 2011, 08:49:25 am »
Thanks, guys
@Yeong: If I make a custom error, I believe it cannot have a Goto option, but I can add it
Logged
My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
Sorunome
Fox Fox Fox Fox Fox Fox Fox!
Support Staff
LV13
Extreme Addict (Next: 9001)
Posts: 7920
Rating: +374/-13
Derpy Hooves
Re: Grammer 2-The APP
«
Reply #136 on:
November 29, 2011, 10:29:17 am »
Cool! Updates!
* Sorunome downloads
Logged
THE GAME
Also, check out
my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!
Xeda112358
they/them
Project Author
LV12
Extreme Poster (Next: 5000)
Posts: 4704
Rating: +719/-6
Calc-u-lator, do doo doo do do do.
Re: Grammer 2-The APP
«
Reply #137 on:
November 29, 2011, 08:53:04 pm »
So after many requests to add a sound routine and a request to add a custom error, I have finally added them
For now, the sound routine may change unless I get approval from yeong and no better ideas are brought forth, but have fun with the examples. Unfortunately, I cannot take a screenshot of sound with the technology I have here, so you will either need to take my word or try it yourself (I suggest using Wabbit and enabling sound, though it sounds the same on a calc if you have headphones).
So the syntax:
conj(
Duration,DataLoc,DataSize
This will play the sound for the data at DataLoc. DataSize is the number of bytes to play. Duration is how long to play each note (256 is fast, 65535 is really slow)
Alternatively, you can play just one sound using the ' operator followed by a note value. The notes are 1 to 127 and 129-255 are silence:
conj(
Duration,'Value
And for custom error messages, just add another argument to the CallError command and use error code 2:
Code:
[Select]
solve(4,2,"Something
Also, I was wrong before, I did manage to get the Goto option to work, too :
Logged
+1/-0 karm for this message
My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
Yeong
Not a bridge
LV12
Extreme Poster (Next: 5000)
Posts: 3739
Rating: +278/-12
Survivor of Apocalypse
Re: Grammer 2-The APP
«
Reply #138 on:
November 29, 2011, 08:53:36 pm »
oh right!
first download!
now let's mess with sound
Logged
Sig wipe!
Xeda112358
they/them
Project Author
LV12
Extreme Poster (Next: 5000)
Posts: 4704
Rating: +719/-6
Calc-u-lator, do doo doo do do do.
Re: Grammer 2-The APP
«
Reply #139 on:
November 29, 2011, 08:54:30 pm »
hehe, have fun! I hope you can figure out what I did there .__. Feel free to ask questions
Logged
My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
Yeong
Not a bridge
LV12
Extreme Poster (Next: 5000)
Posts: 3739
Rating: +278/-12
Survivor of Apocalypse
Re: Grammer 2-The APP
«
Reply #140 on:
November 30, 2011, 07:09:49 am »
I will say that Grammer's sound routine is kinda....limited compared to axe sound routine
Well, this could be kinda off tune, but here's the value for C3(Min)~C6(Max) if anyone is interested.
380→C3
372→C#3
364→D3
359→D#3
354→E3
348→F3
342→F#3
337→G3
332→G#3
328→A3
324→A#3
320→B3
316→C4
312→C#4
309→D4
307→D#4
304→E4
301→F4
298→F#4
296→G4
294→G#4
292→A4
290→A#4
288→B4
286→C5
284→C#5
283→D5
282→D#5
280→E5
278→F5
276→F#5
275→G5
274→G#5
273→A5
272→A#5
271→B5
270→C6
Also, you can subtract all these number by 255 and get the same results (saving space, too
)
«
Last Edit: November 30, 2011, 07:10:28 am by TBO_Yeong
»
Logged
+1/-0 karm for this message
Sig wipe!
Xeda112358
they/them
Project Author
LV12
Extreme Poster (Next: 5000)
Posts: 4704
Rating: +719/-6
Calc-u-lator, do doo doo do do do.
Re: Grammer 2-The APP
«
Reply #141 on:
November 30, 2011, 10:15:19 am »
Ah, okay, I was wondering why you were using numbers above 255
Are you taking advantage of the duration, too? Because that gives you some pretty nice control (in my opinion).
EDIT:
Also,
That is very useful
Did you come by these values through trial and error or did you use some kind of math?
«
Last Edit: November 30, 2011, 10:42:40 am by Xeda112358
»
Logged
My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
Yeong
Not a bridge
LV12
Extreme Poster (Next: 5000)
Posts: 3739
Rating: +278/-12
Survivor of Apocalypse
Re: Grammer 2-The APP
«
Reply #142 on:
November 30, 2011, 11:25:32 am »
trial and error
Logged
Sig wipe!
Xeda112358
they/them
Project Author
LV12
Extreme Poster (Next: 5000)
Posts: 4704
Rating: +719/-6
Calc-u-lator, do doo doo do do do.
Re: Grammer 2-The APP
«
Reply #143 on:
November 30, 2011, 03:31:59 pm »
Ah
Well I currently trying to integrate the Axe version as an alternative so that I can see what the difference is. I need to figure out all the inputs .__.
Logged
My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
Deep Toaster
So much to do, so much time, so little motivation
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 8217
Rating: +758/-15
Re: Grammer 2-The APP
«
Reply #144 on:
December 02, 2011, 09:46:34 pm »
Whoa custom fonts
Sweet language there
Logged
Xeda112358
they/them
Project Author
LV12
Extreme Poster (Next: 5000)
Posts: 4704
Rating: +719/-6
Calc-u-lator, do doo doo do do do.
Re: Grammer 2-The APP
«
Reply #145 on:
December 02, 2011, 10:15:13 pm »
Haha, I plan to add parser hooks, too, and you can make a custom error handler (in Grammer code), too
That can really come in handy when you don't want certain errors to exit the program.
Logged
My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
Deep Toaster
So much to do, so much time, so little motivation
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 8217
Rating: +758/-15
Re: Grammer 2-The APP
«
Reply #146 on:
December 02, 2011, 10:15:58 pm »
Like try/catch statements? Sounds useful
«
Last Edit: December 02, 2011, 10:16:04 pm by Deep Thought
»
Logged
Xeda112358
they/them
Project Author
LV12
Extreme Poster (Next: 5000)
Posts: 4704
Rating: +719/-6
Calc-u-lator, do doo doo do do do.
Re: Grammer 2-The APP
«
Reply #147 on:
December 02, 2011, 10:19:58 pm »
Well actually, when an error occurs, code can be redirected to an error handler. If the error handler tells it to call a Grammer error or exit, it will, but otherwise you can send it back to the code (and Ans and whatnot are restored properly).
Logged
My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
Xeda112358
they/them
Project Author
LV12
Extreme Poster (Next: 5000)
Posts: 4704
Rating: +719/-6
Calc-u-lator, do doo doo do do do.
Re: Grammer 2-The APP
«
Reply #148 on:
December 11, 2011, 12:15:32 am »
So not much of an update, but I added inString( as a command. The arguments are:
inString(
Offset
,
SearchStart
,
SearchString
I don't think the first argument is really needed so I might remove it before the next update. The outputs have theta prime containing the size of the search string and Ans has the location of the first match (or 0 if there is no match).
okay, back to studying for finals/sleeping/programming
Logged
+1/-0 karm for this message
My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
Yeong
Not a bridge
LV12
Extreme Poster (Next: 5000)
Posts: 3739
Rating: +278/-12
Survivor of Apocalypse
Re: Grammer 2-The APP
«
Reply #149 on:
December 12, 2011, 07:39:40 am »
erm why do I see LD in the program?
Logged
Sig wipe!
Print
Pages:
1
...
8
9
[
10
]
11
12
...
31
Go Up
« previous
next »
Omnimaga
»
Forum
»
Omnimaga
»
Our Projects
»
Completed
»
Grammer
(Moderator:
Xeda112358
) »
Grammer 2-The APP