Author Topic: Grammer 2-The APP  (Read 165283 times)

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Offline Yeong

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Re: Grammer 2-The APP
« Reply #255 on: March 01, 2012, 10:44:40 pm »
pxl test during Disp' ?
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Offline nxtboy III

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Re: Grammer 2-The APP
« Reply #256 on: March 01, 2012, 10:47:12 pm »
???
I'm super new, so I am confused... sorry. what is the ' for?

Offline Yeong

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Re: Grammer 2-The APP
« Reply #257 on: March 01, 2012, 10:48:32 pm »
nvm.
Disp' sets the buffer for grey part of the screen, iirc.
so after that, do Disp whatever and pxl test.
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Offline nxtboy III

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Re: Grammer 2-The APP
« Reply #258 on: March 01, 2012, 10:51:19 pm »
Yeah.... But gray (50% gray) is a checkerboard design, so wouldn't it half the time see pixels as off because half the time they are off?

Offline Xeda112358

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Re: Grammer 2-The APP
« Reply #259 on: March 01, 2012, 11:23:43 pm »
Better idea:
You will have a pointer to the gray layer (you have to define it anyways). The buffer will not change, regardless of the checkerpattern (that is only factored in when actually displaying). So if Z points to the gray buffer, you can do this:
pxl-Test(Y,X,Z

The extra argument "Z" makes it read from the buffer at Z instead of the black buffer. Does this help any?

Offline awalden0808

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Re: Grammer 2-The APP
« Reply #260 on: March 02, 2012, 07:15:22 am »
Soooo, nxtboy. The "Mindstorms Nxt" in your sig... LEGO Mindstorms? The thing I've wanted since I was in 2nd grade (9 years, for the record)? That one? The one I'm super jealous about? That one? :P
I'll apologize tomorrow for a bad mood today.

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Offline TIfanx1999

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Re: Grammer 2-The APP
« Reply #261 on: March 02, 2012, 07:31:34 am »
@alwalden0800:Please try to remain on topic. We do have a private messaging system for such things. There are a also a few topics about the Mindstorm floating around on our forums that you can post relevant discussion in. :)

Offline Xeda112358

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Re: Grammer 2-The APP
« Reply #262 on: March 02, 2012, 02:01:10 pm »
I completely forgot to give a heads up, but I have spring break starting about a half hour ago. My internet access will be a bit limited, so updates will not be here for a little while. Maybe I might get some more cool stuff done XD Then again, I have a few tons of homework to muddle through :/

Offline nxtboy III

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Re: Grammer 2-The APP
« Reply #263 on: March 02, 2012, 05:55:16 pm »
OT:

awalden- Yes, the Lego Mindstorms NXT :P

Offline nxtboy III

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Re: Grammer 2-The APP
« Reply #264 on: March 03, 2012, 11:46:16 am »
About the platformer games....
Doesn't that mean that you can only have 2 types of blocks, solid and not solid? There cannot be blocks that kill you, blocks that are breakable, etc.?

Offline Yeong

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Re: Grammer 2-The APP
« Reply #265 on: March 03, 2012, 11:48:53 am »
Actually, that's up to your programming. ;)
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Offline nxtboy III

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Re: Grammer 2-The APP
« Reply #266 on: March 03, 2012, 11:50:16 am »
Yes... But how would that be done?

EDIT: Because since it uses pxl-test it can only check if a pixel is black/white.
« Last Edit: March 03, 2012, 11:51:25 am by nxtboy III »

Offline Yeong

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Re: Grammer 2-The APP
« Reply #267 on: March 03, 2012, 11:52:07 am »
What I did before is that display tilemap, and get the tile number based on the coordinate. If that tile number matches certain number, you die or something.
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Offline nxtboy III

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Re: Grammer 2-The APP
« Reply #268 on: March 03, 2012, 11:53:01 am »
So is it impossible using pxl-test and not a tilemap? How would it be done?

Offline Yeong

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Re: Grammer 2-The APP
« Reply #269 on: March 03, 2012, 11:56:50 am »
you can mix with the pxl-test if you want to.
Let's say you have a appvar with tilemap stuffs.

So you can do X/8 and Y/8 (x and y being coordinate) to get which tile goes where. And you can do a little math to figure out the location of the appvar (aka tile number).
And you can test with both pxl-test and tilemap number.
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