Author Topic: Grammer 2-The APP  (Read 161393 times)

0 Members and 2 Guests are viewing this topic.

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: Grammer 2-The APP
« Reply #360 on: May 22, 2012, 05:21:52 pm »
all right! :D
* yeongJIN_COOL downloads
Sig wipe!

Offline persalteas

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 231
  • Rating: +44/-4
  • z80 poweeer
    • View Profile
    • Tout-82
Re: Grammer 2-The APP
« Reply #361 on: June 22, 2012, 06:10:30 am »
wow, I really like the Input command now o.o

I have... two things to ask you to modify, and two questions:

1) Could you implement the "increment" argument to For loops ? Even with negative increments ?
For(A,10,0,-1

2) Could you change the order of the Fill(23 arguments please ? :D
I explain:
The Rect( command  :   X/Y/height/width/type
The Fill(23 command: type/Y/X/width/height

I am always wrong with their differences :D

3) What are the differences between length(' and the "list" L commands ?
The doc says the same thing.

4) What is the difference between Output(0 and Output(2 ?

Thanks a lot !
« Last Edit: June 22, 2012, 08:50:48 am by persalteas »


Offline Xeda112358

  • they/them
  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: Grammer 2-The APP
« Reply #362 on: June 22, 2012, 02:40:18 pm »
Output(2 lets you draw text to pixel coordinates with the small font, Output(0 only lets you draw to 24 columns.

I will definitely try to add in the increment for For(

I don't think I will change Fill(23 as some programs use it already. This would prevent the programs from working properly :/

length(' and L... I cannot remember the difference, sorry :/ I am out of internet time D:

Offline persalteas

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 231
  • Rating: +44/-4
  • z80 poweeer
    • View Profile
    • Tout-82
Re: Grammer 2-The APP
« Reply #363 on: June 27, 2012, 11:48:41 am »
thanks.


Offline Xeda112358

  • they/them
  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: Grammer 2-The APP
« Reply #364 on: July 03, 2012, 11:46:13 am »
Now problem :) I have an update, too (no new commands). This version has a modified header to work with BatLib and I modified some other code to let BatLib's dim(125) command work :) (that lets you execute inline Grammer code in your BASIC programs).

Offline Xeda112358

  • they/them
  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: Grammer 2-The APP
« Reply #365 on: July 27, 2012, 03:16:16 pm »
I have an incomplete update here. I forgot to add in the header for GroupHook and I cannot fix this from this computer :/ Anyways, I added two more solve( options to back up and restore all pointer vars. I also added in a useful Menu( function :) It is similar to a popup style menu in that it returns the item number selected and lets you place the menu on the screen at a given location. For example:
Code: [Select]
.0:
If Menu(3,3,48,"Header","Item0","Item1","Item2","Exit→A=3
Stop
!If A
Goto Lbl "ITEM0
...

As a note, the 48 is there to specify the width of the menu.
If you guys have any suggestions on how to modify this command, feel free to suggest :) If I can, I think a scrolling menu would be cool :D

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: Grammer 2-The APP
« Reply #366 on: July 28, 2012, 07:44:47 am »
Great. It'll help some rpg dev :D
Sig wipe!

Offline Xeda112358

  • they/them
  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: Grammer 2-The APP
« Reply #367 on: August 05, 2012, 04:50:00 pm »
Hehe, yes, it does help :D I have been using it in Samocal.
Also, in reference to your current avatar, Advanced Wars has inspired some of my random programming. (Like when making a tilemap that also checks surrounding tiles to see if it needs to be modified. Think of how high mountains are depending on what is behind it.)

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: Grammer 2-The APP
« Reply #368 on: August 05, 2012, 09:03:36 pm »
I like the idea :D
Sig wipe!

Offline persalteas

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 231
  • Rating: +44/-4
  • z80 poweeer
    • View Profile
    • Tout-82
Re: Grammer 2-The APP
« Reply #369 on: September 12, 2012, 08:54:05 am »
Nice...

I have completely rewritten the french tutorial, now with 15 detailed chapters (5 big parts or 15 little chapters) :thumbsup:

You can read/download it at the same URL : http://tiemulation.kegtux.org/Grammertutorial.htm

Do you know when you're gonna switch to version 3 ?
The 3 will be 2-page App, if I remember what you said in the appropriate topic.

(And otherwise, excuse me to insist, have you dropped the idea of a 83/82 stats port ? Even a very little port with few features ?
 French students are waiting for it eagerly  :love: )

Thank you again for those updates, I like the Menu !

Offline Xeda112358

  • they/them
  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: Grammer 2-The APP
« Reply #370 on: September 12, 2012, 09:03:28 am »
I am not sure if I will have the time for the TI-82/83 port. I would like to finish or at least start it this semester or next winter.

As for Grammer 3, I am not starting it yet (I won't start for another year, probably).

The french tutorial is going to be so helpful, thank you for making it!

EDIT: Wow, I just glanced at it and it looks amazing!

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Grammer 2-The APP
« Reply #371 on: September 12, 2012, 11:19:48 am »
I'm not sure an 82/83 port would really be feasible as you only have ~28k total user space. :/

Offline persalteas

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 231
  • Rating: +44/-4
  • z80 poweeer
    • View Profile
    • Tout-82
Re: Grammer 2-The APP
« Reply #372 on: September 12, 2012, 11:35:34 am »
before being an App, Grammer was a program...


Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Grammer 2-The APP
« Reply #373 on: September 12, 2012, 11:38:02 am »
Indeed, but there is still the issue of very limited space.

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Grammer 2-The APP
« Reply #374 on: September 12, 2012, 06:57:19 pm »
Isn't xeda also planning to develop grammer3?

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!