Author Topic: Grammer 2-The APP  (Read 160794 times)

0 Members and 1 Guest are viewing this topic.

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: Grammer 2-The APP
« Reply #75 on: October 28, 2011, 07:16:47 pm »
NNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOO I was not the first one to download! ;( But I download still, want always to have the newest version! ;)
>:D
Sig wipe!

Offline awalden0808

  • LV3 Member (Next: 100)
  • ***
  • Posts: 55
  • Rating: +6/-0
  • Cool shades, wears Waldo.
    • View Profile
Re: Grammer 2-The APP
« Reply #76 on: October 31, 2011, 09:25:47 pm »
I've fixed up the GRPHJMP program so that it tests for the goal markers in the 0 pixel row and 0 pixel column, and ends the program once you make it to the goal. The way I set it up, it doesn't store anything in the goal variables if a goal isn't specified, so unlimited playing time is still allowed and old levels are unaffected by the update. I have yet to upload it, but I will probably this weekend.

And there are two features I might consider adding. I noticed the special key codes for the up+right / down+right etc. key presses, so I might put the original key tests in a subroutine, do the same for a new one with the two-key presses (I'll get rid of the left/right lock thing), and give the option to use either of the two control sets.

Also, I thought it would be cool if I could set up a program that converts the graph to hexcode, so there would be more storage availability when it comes to levels. It could store the hexcode to a string, or if possible, store it automatically into a program to use as a list. I was hoping there would be a way to send that hexcode to the program, then take the program and read the hexcode from that program, depending on which level you choose (there would be labels, and it could store the hex after the specified label into another variable, to be drawn on the graph).

Let me know if this is possible. I'd like to do away with pictures for level sharing.
I'll apologize tomorrow for a bad mood today.

Spoiler For Spoiler:
My Qualifications:

I did a thing once.
I am known for my ability to focus intently on things that distract me from my actual work.
To me, the letter a stands for absolute. B stands for bemusement. C stands for circumlocution, and D stands for decoupage.
If I were president, I would give everyone Xboxes, computers, and national healthcare.
I am also known for my ability to write more than I actually need to write. Unless of course it is necessary that I write a lot. Then I write a little bit.

Offline Xeda112358

  • they/them
  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: Grammer 2-The APP
« Reply #77 on: October 31, 2011, 09:45:26 pm »
Hmm, well you can use Grammer to access picvars, if you want. You can also use it to copy picvars to a program or appvar and use to recall later.

Offline Xeda112358

  • they/them
  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: Grammer 2-The APP
« Reply #78 on: November 03, 2011, 08:51:40 pm »
So it has been a while without an update, but I finally have something that might be nice :) I actually cannot remember exactly what I added, but I know I added these today:
-There is a mode to disable the ON key (Fix 4). This will allow ON to be detected as a key press as 41 or getKey(41) to return 1 if ON is pressed
-Ans can be used as a the value from the last line
-expr( can be used to parse a string as a line of code
-Input can be used for users to input data (you can use delete for backspace, clear to clear, enter to finish) This returns a pointer to the string, so Input →A is valid

So to let the user input a number and store the result in N:
Code: [Select]
expr(Input →N

Oh, and I also added some more fill options O.O I almost forgot about that, but they pretty much draw the screen back on a portion of itself with some logic. This can be used for some fun effects!

So I made an example factorizer thing and a mini graphic for your enjoyment ^-^

Offline mrmprog

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 559
  • Rating: +35/-1
    • View Profile
Re: Grammer 2-The APP
« Reply #79 on: November 03, 2011, 08:59:37 pm »
 :o Really nice. If I get a chance tomorrow, I will play around with this. I am glad you added the expr command, it will come in handy.

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: Grammer 2-The APP
« Reply #80 on: November 03, 2011, 10:11:07 pm »
awesome!
* Yeong  Downloads
Sig wipe!

Offline Xeda112358

  • they/them
  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: Grammer 2-The APP
« Reply #81 on: November 03, 2011, 10:14:05 pm »
Thanks guys ^-^ I am trying to think up some interesting things I can make or play around with :)
Maybe it is time to remake that Grayscale drawing program...?

Offline ruler501

  • Meep
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2475
  • Rating: +66/-9
  • Crazy Programmer
    • View Profile
Re: Grammer 2-The APP
« Reply #82 on: November 03, 2011, 10:16:52 pm »
is there any kind of tutorial for this yet? Id love to learn it since it sounds very interesting. congratulation on making it
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline Xeda112358

  • they/them
  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: Grammer 2-The APP
« Reply #83 on: November 03, 2011, 10:18:26 pm »
There is a tutorial in the tutorials section and in the download (it is in PDF form and includes documentation of the commands). I also included some programs for examples :)
Also, I just finished making the code to open grayscale pic files :D

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: Grammer 2-The APP
« Reply #84 on: November 03, 2011, 10:19:12 pm »
yay greyscale :D
Sig wipe!

Offline ruler501

  • Meep
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2475
  • Rating: +66/-9
  • Crazy Programmer
    • View Profile
Re: Grammer 2-The APP
« Reply #85 on: November 03, 2011, 10:20:11 pm »
Thanks and this sounds amazing. ill tell you guys if i manage to make anything worth sharing in it
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline Xeda112358

  • they/them
  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: Grammer 2-The APP
« Reply #86 on: November 03, 2011, 11:05:54 pm »
Cool, please do, and thanks! Also, I have the grayscale drawing finished, so I will upload that soon >:D

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: Grammer 2-The APP
« Reply #87 on: November 04, 2011, 07:32:04 am »
wait is that a pixel clipping O.o
Sig wipe!

Offline Xeda112358

  • they/them
  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: Grammer 2-The APP
« Reply #88 on: November 04, 2011, 08:18:43 am »
Hmm? What do you mean yeong?

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Grammer 2-The APP
« Reply #89 on: November 04, 2011, 08:21:59 am »
Wow, cool a new grammer update! I won't download now.....my PC is currently updating to ubuntu 11.10, so after that I'll download it immediately! Oh, and grey-scale would be just EPIC!

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!