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Grammer Animations
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Topic: Grammer Animations (Read 10669 times)
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Xeda112358
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Grammer Animations
«
on:
February 03, 2012, 07:55:11 am »
I couldn't figure out where to put this because it is an animation that while it looks cool, probably isn't too useful for games and such. So, I figured I would make a general topic
Plus, I have a few other animations I can dig up from a program I made a while ago called PsychaD... So the first one is interactive and based on a program Yeong made:
Controls:
Arrows move
[F1] shrinks it
[F2] makes it grow
[2nd] speeds it up
[Alpha] slows it down
[ +] adds more lines
[-] removes lines
[4] shifts the point right
[6] shifts the point left
[8] shifts the point up
[2] shifts the point down
Lots of options
EDIT:
Okay, here is another thingy to watch .___.
«
Last Edit: February 03, 2012, 09:02:16 am by Xeda112358
»
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TIfanx1999
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Re: Grammer Animations
«
Reply #1 on:
February 03, 2012, 09:15:39 am »
Cool stuff!
The second one kind of reminds me of a kaleidoscope. I actually could see the second one (or something similar to it) being used for a game. lol
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Jim Bauwens
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Re: Grammer Animations
«
Reply #2 on:
February 03, 2012, 09:18:12 am »
I love the Sierpinski triangles
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Xeda112358
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Re: Grammer Animations
«
Reply #3 on:
February 03, 2012, 09:26:14 am »
Hmm, maybe, actually >.> The lovely thing is that all they do is XOR a buffer with itself one pixel down. This can be easily modified to make it occur in different directions or on just one part of a screen. I made some posts a while back showing Sierpinski's Triangle in its full glory
Here is an alternate version (that somebody thought was platformer at first glance when they saw me with it)
«
Last Edit: February 03, 2012, 09:31:03 am by Xeda112358
»
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My pastebin
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Pokémon Amber
|
Grammer Programming Language
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BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
Sorunome
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Re: Grammer Animations
«
Reply #4 on:
February 04, 2012, 08:29:45 am »
Cool! I like it!
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Spyro543
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Re: Grammer Animations
«
Reply #5 on:
February 04, 2012, 10:22:00 am »
What rule set is that? My favorite is rule 90
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Xeda112358
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Re: Grammer Animations
«
Reply #6 on:
February 04, 2012, 10:24:40 am »
I've no clue
All I do is xor a section of the screen with itself 1 pixel lower. Also, I draw a new pixel on the top row (or bottom row) incrementing the x coordinate each step (until it reaches 96)
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My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
Spyro543
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Posts: 1189
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Re: Grammer Animations
«
Reply #7 on:
February 04, 2012, 10:25:52 am »
Do you know what the rule set is for Autocell? Nice work btw, I could watch it forever
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Xeda112358
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Re: Grammer Animations
«
Reply #8 on:
February 04, 2012, 10:28:01 am »
No .___. It follows that same algorithm:
draw a pixel at (0,0)
Xor the screen with itself one pixel down
draw a pixel at (0,1)
Xor the screen with itself one pixel down
draw a pixel at (0,2)
...
Once the top row is filled, it can just xor itself one pixel down and creates the appearance of motion
I've no clue what that rule, is, though
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My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
Spyro543
LV9
Veteran (Next: 1337)
Posts: 1189
Rating: +74/-3
Re: Grammer Animations
«
Reply #9 on:
February 04, 2012, 10:29:42 am »
Oh. If you want to try it, this is rule 90:
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Xeda112358
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Re: Grammer Animations
«
Reply #10 on:
February 04, 2012, 10:30:52 am »
Wow, they look similar o.o I wonder if I can do it... I don't know how efficient it will be, though
Logged
My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
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