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.0:Asm(prgmGRAMMERRepeat A=15ClrDrawRepeat AgetKey→AEndText('0,0,A ;Use Text(' to display numbersDispGraphEndStop
Repeat A=150:Asm(prgmGRAMMERRepeat AgetKey→AEndA→iA ;i is the imaginary i, hereStopOutput(1,1," ;2 space hereOutput(1,1,AEnd
Lol, I could probably use that.But it's true, what happened with 5,6,7,8,16 and 24? O_oEDIT: Evil is involved: 5+6+7+8+16+24=66
Quote from: Stefan Bauwens on October 19, 2011, 01:59:00 pmLol, I could probably use that.But it's true, what happened with 5,6,7,8,16 and 24? O_oEDIT: Evil is involved: 5+6+7+8+16+24=66I think 5,6,7 and 8 are for the diagonal directions.
Erm, I meant key presses...And sound... hmm, I could implement some unofficial sound routines. Which tokens should be used?(I say unofficial because they will need to be modified a bit and won't remain backwards compatible, probably)