Author Topic: Graviter  (Read 182866 times)

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Offline Darl181

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Re: Graviter - Axe
« Reply #135 on: February 15, 2011, 07:47:07 pm »
So, does the player carry around the reflector, or does it move around on its own?  (in the game, not the screenie)
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Offline Builderboy

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Re: Graviter - Axe
« Reply #136 on: February 15, 2011, 09:38:54 pm »
Wow that is pretty epic!  Does the laser do pixel testing pixel by pixel or does it jump in larger increments?

Offline DJ Omnimaga

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Re: Graviter - Axe
« Reply #137 on: February 16, 2011, 01:05:13 am »
Nice, but I wonder how it will work in-game. Will your character push the triangles around?

Offline leafy

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Re: Graviter - Axe
« Reply #138 on: February 16, 2011, 01:22:56 am »
Laser source code and blood source code. Feel free to help me optimize :)

@BuilderBoy it does pixel-by-pixel.
« Last Edit: February 16, 2011, 01:23:22 am by leafiness0 »
In-progress: Graviter (...)

Offline Builderboy

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Re: Graviter - Axe
« Reply #139 on: February 16, 2011, 01:24:57 am »
ah gotcha, i'm surprised at the speed!  It sounds like it would have been super processor intensive o.O How are these going to be used in the game?

Offline DJ Omnimaga

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Re: Graviter - Axe
« Reply #140 on: February 16, 2011, 01:29:32 am »
Leafiness0 how will the laser be operated in the game? Will you enter a small room where you can manipulate switches or levels to move blocks around or something?

Offline Darl181

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Re: Graviter - Axe
« Reply #141 on: February 16, 2011, 01:30:59 am »
I'm going to assume that if you run into a laser, you die?
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Offline leafy

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Re: Graviter - Axe
« Reply #142 on: February 16, 2011, 01:55:22 am »
The laser will be constantly running. You can pick up deflectors like normal blocks and drop them wherever you want, and try and deflect the laser into a switch.
I'm making it so if you stay in the laser for an extended period of time (10-15 frames) you blow up. Hooray!
In-progress: Graviter (...)

Offline DJ Omnimaga

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Re: Graviter - Axe
« Reply #143 on: February 16, 2011, 01:57:10 am »
Ah cool. It's a good idea to make it to not instantly die to the laser, because it would be near impossible to drop the block at the right place, then, since you would be too close. X.x

Offline Darl181

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Re: Graviter - Axe
« Reply #144 on: February 16, 2011, 01:57:12 am »
The frame count.  Does it reset to 10-15, immediately, over time, or does it not replenish?
Also is it possible to have a health bar or something. (just a thought)
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Offline leafy

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Re: Graviter - Axe
« Reply #145 on: February 16, 2011, 02:02:57 am »
It'll reset. Don't worry.
In-progress: Graviter (...)

Offline Builderboy

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Re: Graviter - Axe
« Reply #146 on: February 16, 2011, 02:05:44 am »
Sounds epic!  I can't wait for a screenie! :D Methinks the epic physics and epic graphical effects and epic gameplay elements compel this game to take place in the Half Life Universe :D

Offline leafy

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Re: Graviter - Axe
« Reply #147 on: February 16, 2011, 02:15:55 am »
Thanks for the flattery BuilderBoy :P I'll probably have a laser screenshot ready tomorrow or the day after.
In-progress: Graviter (...)

Offline Madskillz

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Re: Graviter - Axe
« Reply #148 on: February 16, 2011, 02:19:55 am »
How you're going to incorporate the laser sounds awesome. Can't wait to see it.

Offline TIfanx1999

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Re: Graviter - Axe
« Reply #149 on: February 16, 2011, 03:54:44 am »
Hmmm... Somehow I missed this topic entirely. This looks really sweet so far! =) Kinda reminds me of Builderboy's Portal X.