Author Topic: Graviter  (Read 182835 times)

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Offline JustCause

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Re: Graviter - Axe
« Reply #240 on: March 09, 2011, 10:33:49 am »
Wow. It's little things like the screen-shake that pull this together. Brilliant concept, with insane levels of depth and a presentation that pulls it all together. Bravo, sir.
See you, space cowboy...

Offline Builderboy

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Re: Graviter - Axe
« Reply #241 on: March 09, 2011, 11:55:21 am »
I think I found a bug. Attached is the screenshot.
http://www.omnimaga.org/index.php?action=dlattach;topic=5942.0;attach=6441;image

Another thing I noticed, notice how in the beginning, he has to jump 3 times before he can get over the hill, that can be pretty inconvenient if say you have a giant ninja star hurling towards you and you need to jump over a block ;)  is it intentional?

Offline jsj795

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Re: Graviter - Axe
« Reply #242 on: March 09, 2011, 11:56:03 am »
Very very good application !
But what a pitty that we can't jump when the feet are at the top !

you can jump by pressing down


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline mdr1

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Re: Graviter - Axe
« Reply #243 on: March 09, 2011, 12:00:49 pm »
Very very good application !
But what a pitty that we can't jump when the feet are at the top !

you can jump by pressing down
Ok, thank you, I unsertand now ! :P



Offline leafy

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Re: Graviter - Axe
« Reply #244 on: March 10, 2011, 01:05:09 am »
I think I found a bug. Attached is the screenshot.

I have since fixed this bug (not really a bug, more of an exploit/glitch) so that you die of door crushing.
Anyways, I have implemented exits (finally) and another element that is sure to cause more headaches and swearing, with two more to come before I stop coming up with new ones.
Also, non-linear campaign/level routes. That is all.
« Last Edit: March 10, 2011, 01:25:20 am by leafiness0 »
In-progress: Graviter (...)

Offline Builderboy

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Re: Graviter - Axe
« Reply #245 on: March 10, 2011, 01:15:28 am »
Still no news on the jumping bug?

Offline leafy

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Re: Graviter - Axe
« Reply #246 on: March 10, 2011, 01:23:54 am »
The problem is that the player’s head bumps into the ceiling before the ground detection kicks in, so it’s already fallen a bit below the platform when the bottom detection starts, which ends up with you not being able to jump up high enough. It’s erratic because sometimes you can, sometimes you can’t, due to the fact that i’m doing /256 and it doesn’t perfectly land on the ground each time. I’m still trying to find a solution, though D:
In-progress: Graviter (...)

Offline DJ Omnimaga

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Re: Graviter - Axe
« Reply #247 on: March 10, 2011, 01:25:43 am »
I think I found a bug. Attached is the screenshot.

Hang on, DJ_O also wants me to say that i should learn to ASM :P
I never said that you should learn ASM, that's a pure lie, and this game is perfectly fine in Axe anyway, not to mention a great game at that.

Offline leafy

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Re: Graviter - Axe
« Reply #248 on: March 10, 2011, 01:27:05 am »
Don't sweat it, I was just kidding :D
Although I do intend to learn ASM someday.
« Last Edit: March 10, 2011, 01:28:03 am by leafiness0 »
In-progress: Graviter (...)

Offline DJ Omnimaga

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Re: Graviter - Axe
« Reply #249 on: March 10, 2011, 01:29:09 am »
Ok, because this might have lead to misinterpretation.

Offline Builderboy

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Re: Graviter - Axe
« Reply #250 on: March 10, 2011, 01:35:56 am »
The problem is that the player’s head bumps into the ceiling before the ground detection kicks in, so it’s already fallen a bit below the platform when the bottom detection starts, which ends up with you not being able to jump up high enough. It’s erratic because sometimes you can, sometimes you can’t, due to the fact that i’m doing /256 and it doesn’t perfectly land on the ground each time. I’m still trying to find a solution, though D:

Ah, maybe when you land on the ground, it always automatically places you at the lowest sub pixel?

Offline leafy

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Re: Graviter - Axe
« Reply #251 on: March 10, 2011, 01:37:48 am »
Yes, I am trying to figure that out at this very moment (well not right now I have an Eng project) maybe tomorrow.
In-progress: Graviter (...)

Offline Builderboy

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Re: Graviter - Axe
« Reply #252 on: March 10, 2011, 01:40:53 am »
A simple Y Or 255->Y should do the trick :D

Offline leafy

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Re: Graviter - Axe
« Reply #253 on: March 10, 2011, 01:48:29 am »
Wait, I dun get it. Are you rounding to the nearest value mod 256, then setting Y there?
In-progress: Graviter (...)

Offline Builderboy

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Re: Graviter - Axe
« Reply #254 on: March 10, 2011, 01:52:12 am »
It basically puts you at the bottom of any pixel you are currently in, since the first half of the two byte number is the pixel location, and the second byte of the number is the location inside of the pixel.  I think 255->{oY} might be more optimized, but I'm not sure thats entirely correct.  Either way, you just want to set the second half of the number to max, so its moved to the absolute bottom of the sub pixel :)