Author Topic: Graviter  (Read 182371 times)

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Offline turiqwalrus

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Re: Graviter - Axe
« Reply #360 on: May 02, 2011, 07:14:54 pm »
it's decent graphics. Compared to a title screen like Contra, it's kinda sad, but It's definitely better than WFRNG, my prizm game, Mario 1.2, and many others :P

Offline leafy

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Re: Graviter - Axe
« Reply #361 on: May 02, 2011, 07:20:05 pm »
Yeah, Contra's is freaking amazing. It's based off an actual game screen, though, and I don't have a team of artists working for me. Or at least none that would be willing to make a videogame title :P
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« Last Edit: May 02, 2011, 07:20:14 pm by leafiness0 »
In-progress: Graviter (...)

Offline ztrumpet

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Re: Graviter - Axe
« Reply #362 on: May 02, 2011, 10:00:10 pm »
I am no artist :P
That may be, but it still looks great and functions.  I'd say it meets the criteria for a title screen plus some.  Nice job. :D

Offline leafy

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Re: Graviter - Axe
« Reply #363 on: May 05, 2011, 12:14:09 am »
A final render, waiting on runer112 to help me with optimizing ^^
In-progress: Graviter (...)

Offline ztrumpet

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Re: Graviter - Axe
« Reply #364 on: May 07, 2011, 10:48:24 pm »
Wow.
There's no way for me to describe what I felt when the level select screen showed up.  Incredible job. :)

Offline Deep Toaster

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Re: Graviter - Axe
« Reply #365 on: May 08, 2011, 12:00:20 am »
Yeah, Contra's is freaking amazing. It's based off an actual game screen, though, and I don't have a team of artists working for me.

Yeah, that's the only reason it looked the way it did. I really suck at graphics XD

And of course squidgetx's awesum skillz at converting it.

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O.o

A final render, waiting on runer112 to help me with optimizing ^^


Okay, THAT is epic.

You, sir, are now officially 1337.




Offline ralphdspam

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Re: Graviter - Axe
« Reply #366 on: May 08, 2011, 01:26:43 am »
Wow!  That's the kind of menu screen you world get on a 16 or 32 bit home game console.  Awesome!  ^^
ld a, 0
ld a, a

Offline leafy

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Re: Graviter - Axe
« Reply #367 on: May 08, 2011, 02:47:50 am »
Thanks guys ^^ I'm reverting back to work on the game itself, so yay.
In-progress: Graviter (...)

Offline Munchor

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Re: Graviter - Axe
« Reply #368 on: May 08, 2011, 04:37:40 am »
leafiness, that screenshot is 1337, really awesome, nice job!

Offline ZippyDee

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Re: Graviter - Axe
« Reply #369 on: May 08, 2011, 01:00:10 pm »
Hot damn, that is one sexy menu.
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Re: Graviter - Axe
« Reply #370 on: May 09, 2011, 05:15:58 pm »
<3

Offline Builderboy

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Re: Graviter - Axe
« Reply #371 on: May 10, 2011, 01:01:17 am »
Wow thats really smooth and awesome! :D I can't even imagine what it must look like on calc ^^

Offline leafy

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Re: Graviter - Axe
« Reply #372 on: May 14, 2011, 12:15:33 am »
I've got a ton new levels! Here they are!

[Redacted]

No spoilers for you guys :P
But please keep in mind they are there xD
In-progress: Graviter (...)

Offline z80man

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Re: Graviter - Axe
« Reply #373 on: May 14, 2011, 02:20:17 am »
I guess I'll just have to wait for the final release, but this is looking awesome. It really is the graphical touches that make any game much more amazing.

List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)

Offline leafy

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Re: Graviter - Axe
« Reply #374 on: May 15, 2011, 01:02:56 am »
Wow, runer is just awesome. He managed to make the menu more brilliant than ever while still cutting down the size. I cannot help but light candles to the effigy of runer on my altar and make human sacrifices.
I'll post a screenie once I get my cable back ^^
In-progress: Graviter (...)