Author Topic: Graviter  (Read 182387 times)

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Offline mrmprog

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Re: Graviter
« Reply #480 on: September 24, 2011, 09:21:26 pm »
Wow! Rope physics add so much to this game!

Offline ztrumpet

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Re: Graviter
« Reply #481 on: September 24, 2011, 10:53:12 pm »
Well, I watched the screenie again, and this time I said "unbelievably tight."

Can you please post a screenie of another level?!  I'd love to see another mind-blowing screenie of awesomeness. :D

Offline leafy

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Re: Graviter
« Reply #482 on: September 25, 2011, 02:49:30 am »
Still reeling from that last shock? Here's an infinetely more mind-blowing screenie:



^^
In-progress: Graviter (...)

Offline Eeems

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Re: Graviter
« Reply #483 on: September 25, 2011, 02:57:26 am »
I think I'm in love with this game
/e

Offline ztrumpet

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Re: Graviter
« Reply #484 on: September 25, 2011, 09:41:43 am »
Oh my.  Wow.  That's awesome.  Wow.  I can't wait to use this!

Will a level editor be included?  If so, please find a way to make level packs so sharing a lot of levels is easier. :D

Offline Deep Toaster

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Re: Graviter
« Reply #485 on: September 25, 2011, 10:52:38 am »
And this is all an original game... Brilliant. Absolutely brilliant.




Offline leafy

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Re: Graviter
« Reply #486 on: September 25, 2011, 11:53:39 am »
Oh my.  Wow.  That's awesome.  Wow.  I can't wait to use this!

Will a level editor be included?  If so, please find a way to make level packs so sharing a lot of levels is easier. :D

In the works. I've made sure everything is based off data so this would be easier. My biggest challenge is probably learning how to make dynamic appvar names.
In-progress: Graviter (...)

Offline LincolnB

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Re: Graviter
« Reply #487 on: September 25, 2011, 12:38:34 pm »
Epic. Absolutely Epic.

Dynamic Appvar names shouldn't be hard. All you need is a custom input function (unless the newer Axe Input thingy is better. The one I used in .5.3 kinda sucked.)
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Offline leafy

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Re: Graviter
« Reply #488 on: September 25, 2011, 04:04:58 pm »
What do you mean by custom input function?
In-progress: Graviter (...)

Offline Darl181

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Re: Graviter
« Reply #489 on: September 25, 2011, 04:12:07 pm »
Hm what do you mean by "dynamic" appvar names?  Do you mean having the program edit the string to reference a different appvar or having the user input the name?
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Offline Spyro543

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Re: Graviter
« Reply #490 on: September 25, 2011, 04:16:25 pm »
Why is it white on black? It should be black on white (works better).

Offline mrmprog

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Re: Graviter
« Reply #491 on: September 25, 2011, 05:02:50 pm »
Wow, that screenie looks epic!
* mrmprog wants demo!

Offline ztrumpet

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Re: Graviter
« Reply #492 on: September 25, 2011, 05:58:39 pm »
What do you mean by custom input function?
Like in Cube Droid, Axe Snake, Jump, and Papi Jump (all in my sig).  The routine I use it this one: http://ourl.ca/4129/122465

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Re: Graviter
« Reply #493 on: September 25, 2011, 06:28:12 pm »
in all honesty, it doesn't have to be a custom input function, you could use the built in axe one. All you need is a function that allows the user to type in the name of the appvar they want to create, save it to a string with the necessary one-byte prefix (decimal 21 or hexadecimal 15), and call the GetCalc function.
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Offline ztrumpet

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Re: Graviter
« Reply #494 on: September 25, 2011, 06:32:56 pm »
in all honesty, it doesn't have to be a custom input function, you could use the built in axe one. All you need is a function that allows the user to type in the name of the appvar they want to create, save it to a string with the necessary one-byte prefix (decimal 21 or hexadecimal 15), and call the GetCalc function.
Yes, but the built-in one is a bcall that is, well, a little buggy.