0 Members and 1 Guest are viewing this topic.
I think if you added two more rays to the area that doesn't always get any it'd look really awesome. I noticed that especially on the second one.
Quote from: ztrumpet on October 03, 2011, 07:30:12 pmI think if you added two more rays to the area that doesn't always get any it'd look really awesome. I noticed that especially on the second one.Seconded. It looks great.
Also, the exit blob looks a bit out of place compared to the geometric lines of the level and the epic jumping spinning flashing (?) character -- I'd think the exit sprite would look cooler if it were a bit more geometric, like a collection of oscillating/expanding/shrinking rectangle/squares/circles or something.
Also, it it just me, or does anybody silently hear/pretend to hear a sort of boom-boom-boom-boom shaking sort of noise when the rays shoot out and the screen starts shaking?
An idea also came to me: after the rays appeared, you could erase the screen then redraw it without the portal and the character, like if he was teleported in a flash of light.This is just an idea, note that I don't tell you how to make your game.
Okay, I tried something but it didn't look too good due to Axe's lack of clipped lines: