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Hot_Dog, could you hit me up with a single zip file with everything? Thanks.
DelVar D4→R8→CRepeat 0getKey→KIf Ans=261→DOutput(R,C,"_C+DAns-16((Ans=17)-not(Ans→COutput(R,Ans,"Orand(2 \\rand or rand(# is a better way to do delay/pauses/slowdowns/etc. in TI-BASIC.End
thanks man. I've got an easier question. I got past the sprite clipping issue i was running into, but how do you use delay in asm? I know in basic you can do for(A,1,1000):end and I could then dowhile 1getkey->Zif z==24thenfor(A,1,1000):endoutput(R,C," "c-1->coutput(R,C,"O"endendi want to be able to hit the right arrow, and my character/sprite continuously go right. any thoughts?
thanks guys! Sorry about the lack of completion on the previous example. I had just threw an example in there without the rows or columns set yet to show what I was getting at. I think oddly enough I understand asm better than basic at this point from learning hotdog's tutorials with little knowledge of basic.thanks again!
Cool! By draft, do you mean that there will be another version released later?