Author Topic: Hot Dog's TI-83+ Z80 ASM for the Absolute Beginner--Discussion  (Read 125765 times)

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Offline adamac16

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Re: Hot Dog's TI-83+ Z80 ASM for the Absolute Beginner--Discussion
« Reply #270 on: November 09, 2010, 06:46:45 pm »
so... unless it says .org 40339 or .org $9D93, you continue on where you left off?

Offline Hot_Dog

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Re: Hot Dog's TI-83+ Z80 ASM for the Absolute Beginner--Discussion
« Reply #271 on: November 09, 2010, 06:51:10 pm »
so... unless it says .org 40339 or .org $9D93, you continue on where you left off?

Exactly.  The .org 40339 or .org $9D93 means "begin a new program."  Otherwise, continue the program from the last page.  So the red boxes from pages 6 to 8 are one big program.

Offline adamac16

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Re: Hot Dog's TI-83+ Z80 ASM for the Absolute Beginner--Discussion
« Reply #272 on: November 09, 2010, 06:53:54 pm »
gotcha. now i can continue the lesson. BTW: i tried to compile it, but it said something like "over 225" or something like that. ?

Offline adamac16

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Re: Hot Dog's TI-83+ Z80 ASM for the Absolute Beginner--Discussion
« Reply #273 on: November 09, 2010, 07:03:10 pm »
here it is

Code: [Select]
#include "ti83plus.inc"

.org 40339

.db  t2ByteTok, tAsmCmp



Truck .equ 0

Car .equ 1

Motorcycle .equ 2

Slow_Speed .equ 0

Medium_Speed .equ 1

Fast_Speed .equ 2

Small_Size .equ 0

Medium_Size .equ 1

Big_Size .equ 2

White .equ 0

Light_Grey .equ 1

Dark_Grey .equ 2

Black .equ 3

-----------------------------------------------------------------------

Player1:

.db White,Light_Grey, Truck, Small_Size, Slow_Speed

Player2:

.db Black, Dark_Grey, Car, Medium_Size, Fast_Speed

Player3:

.db Light_Grey, Dark_Grey, Motorcycle, Large_Size, Slow_Speed

Player4:

.db Black, White, Motorcycle, Small_Size, Medium_Speed
-----------------------------------------------------------------------


cp 1

jr z, Load_Player1_Data

cp 2

jr z, Load_Player2_Data

cp 3

jr z, Load_Player3_Data

cp 4

jr z, Load_Player4_Data



Load_Player1_Data:

ld a, (Player1)

ld b, a

ld a, (Player1+1)

ld c, a

ld a, (Player1+2)

ld d, a

ld a, (Player1+3)

ld e, a

ld a, (Player1+4)

ret

Load_Player2_Data:

ld a, (Player2)

ld b, a

ld a, (Player2+1

ld c, a

ld a, (Player2+2)

ld d, a

ld a, (Player2+3)

ld e, a

ld a, (Player2+4)

ret

Load_Player3_Data

ld a, (Player3)

ld b, a

ld a, (Player3+1)

ld c, a

ld a, (Player3+2)

ld d, a

ld a, (Player3+3)

ld e, a

ld a, (Player3+4)

ret

Load_Player4_Data

ld a, (Player4)

ld b, a

ld a, (Player4+1)

ld c, a

ld a, (Player4+2)

ld d, a

ld a, (Player4+3)

ld e, a

ld a, (Player4+4)

ret



Player1:

.db White, Light_Grey, Truck, Small_Size, Slow_Speed

Player2:

.db Black, Dark_Grey, Car, Medium_Size, Fast_Speed

Player3:

.db Light_Grey, Dark_Grey, Motorcycle, Large_Size, Slow+_Speed

Player4:

.db Black, White, Motorcycle, Small_Size, Medium_Speed
« Last Edit: November 09, 2010, 07:14:05 pm by Hot_Dog »

Offline Hot_Dog

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Re: Hot Dog's TI-83+ Z80 ASM for the Absolute Beginner--Discussion
« Reply #274 on: November 09, 2010, 07:15:44 pm »
Start off by changine Big_Size .equ 2 to Large_Size .equ 2.  That was a typo.

Then put parenthesis at the end of ld a, (Player2+1

Finally, look at the code box in your post and remove the lines I put between rows of dashes, such as ---------------------------------------------------
« Last Edit: November 09, 2010, 07:15:54 pm by Hot_Dog »

Offline adamac16

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Re: Hot Dog's TI-83+ Z80 ASM for the Absolute Beginner--Discussion
« Reply #275 on: November 09, 2010, 07:17:48 pm »
i didnt put in those dashes

Offline Hot_Dog

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Re: Hot Dog's TI-83+ Z80 ASM for the Absolute Beginner--Discussion
« Reply #276 on: November 09, 2010, 07:18:45 pm »
i didnt put in those dashes

I know.  I did to make the lines easy to find

Offline adamac16

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Re: Hot Dog's TI-83+ Z80 ASM for the Absolute Beginner--Discussion
« Reply #277 on: November 09, 2010, 07:21:04 pm »
oh

Offline adamac16

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Re: Hot Dog's TI-83+ Z80 ASM for the Absolute Beginner--Discussion
« Reply #278 on: November 09, 2010, 07:24:40 pm »
ok. now when there is a pause in the program (the perfect world), how many spaces should i put in it, 2 or 4?

Offline Hot_Dog

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Re: Hot Dog's TI-83+ Z80 ASM for the Absolute Beginner--Discussion
« Reply #279 on: November 09, 2010, 07:26:35 pm »
Well, it's actually not something you're supposed to run, so it doesn't matter.  I forgot to say that it's just hypothetical.

Try not to double post in the future

Offline adamac16

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Re: Hot Dog's TI-83+ Z80 ASM for the Absolute Beginner--Discussion
« Reply #280 on: November 09, 2010, 07:28:26 pm »
ok

so what about the others before and after the perfect world?

Offline Hot_Dog

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Re: Hot Dog's TI-83+ Z80 ASM for the Absolute Beginner--Discussion
« Reply #281 on: November 09, 2010, 07:31:17 pm »
so what about the others before and after the perfect world?

As a rule of thumb, if you see a space, you can do as many as 1 space or as many as 20 spaces.  The number of spaces doesn't matter.

However, if there's no space, don't put in a space.

Here's two examples:

No space before Load_Player3_Data

For call Load_Player_Data, you could type in  call                Load_Player_data

Offline adamac16

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Re: Hot Dog's TI-83+ Z80 ASM for the Absolute Beginner--Discussion
« Reply #282 on: November 09, 2010, 07:33:54 pm »
kk. ill post any other questions i have with the tutorials when need be.

Offline coolsnake

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Re: Hot Dog's TI-83+ Z80 ASM for the Absolute Beginner--Discussion
« Reply #283 on: November 14, 2010, 01:38:53 pm »
I have a question about page 10 from lesson 7.

If you check that A <= 90 shouldn't the ASM equivalent be CP 91 instead of CP 89?
Since you check for the C flag condition, if A were 90 or 89 it wouldn't be set.
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Re: Hot Dog's TI-83+ Z80 ASM for the Absolute Beginner--Discussion
« Reply #284 on: November 14, 2010, 01:56:48 pm »
Assuming coolsnake's account of the tutorials are accurate, then it should indeed be "cp 91", like he said.
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