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Nice, now implements a parralax scrolling lib!
It looks supprisingly well, but if you have to scale so many images at runtime, isn't 'normal' 3D or raycasting more efficient?EDIT: but if they are pre-rendered (or rendered at the start of the program) it would indeed be more efficient.
TICKS->T
TEXTOUT_P(IP(1000/(TICKS-T)),G0,0,0,1,RGB(255,255,255));
... I know that the 84+CSE lacks functions, which requires you to use external sub-routines or extra variables.
(we never know. After all, TI managed to make Lbl/Goto and running sub-programs brutally slow).
Goto 1Lbl 2<very large gameplay code><Game over>Lbl 1<title screen code><menu code><Goto 0 to exit><Goto 2 to start game>Goto 0