Author Topic: HP PPL Fade in/out effects (SNES style)  (Read 9118 times)

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Offline Keoni29

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Re: HP PPL Fade in/out effects (SNES style)
« Reply #15 on: December 14, 2013, 03:06:48 am »
This even blows most ndless stuff for nspire out of the water. Prime basic is awesome.
« Last Edit: December 14, 2013, 03:07:06 am by Keoni29 »
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Online DJ Omnimaga

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Re: HP PPL Fade in/out effects (SNES style)
« Reply #16 on: December 14, 2013, 07:18:51 pm »
Indeed. I think the only things that can't be done are complex stuff like program launchers (shells), Doom or some emulators.
« Last Edit: December 14, 2013, 07:19:09 pm by DJ Omnimaga »

Offline fb39ca4

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Re: HP PPL Fade in/out effects (SNES style)
« Reply #17 on: December 14, 2013, 10:30:43 pm »
This even blows most ndless stuff for nspire out of the water. Prime basic is awesome.
Properly written graphics routines in C would still work quite well. The Prime does have the advantage of a faster CPU.

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Re: HP PPL Fade in/out effects (SNES style)
« Reply #18 on: December 16, 2013, 12:09:47 am »
On a side note, since the ICON command isn't available in the program menus (although it can be found in the help if you search hard enough), here is some info about it: http://h30499.www3.hp.com/t5/Calculators/HP-Prime-Help-Entry-ICON-Setting-App-Icons/td-p/6298613#.Uq6K90Bgh8E

From what I gather, it is impossible to only display parts of an icon at once nor scale them up/down, right?