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I like the new track and graphics. It looks very nice. I also like how the ball appears below the track, it looks good when falling down. Also lol it's quite hard actually. Hopefully the final version has multiple levels with different difficulties.
Just a few things:-Do you ever plan to move the track at the bottom of the screen and add a sky at the top with an HUD? It might look more polished/professional that way, else people might think the game was rushed if it remains with the bottom half of the screen nearly empty.
-If BLIT_P(G1, xEnds(ray, 1), ray + 20, xEnds(ray, 2), ray + 24, G4, 0, (rayTable(ray) + camPosition) / 8, 160, (rayTable(ray) + camPosition) / 8, #FF00FF) is changed to BLIT_P(G1, xEnds(ray, 1), ray + 20, xEnds(ray, 2), ray + 22, G4, 0, (rayTable(ray) + camPosition) / 8, 160, (rayTable(ray) + camPosition) / 8, #FF00FF), it could slightly improve speed, but then you lose the 3D effect. I would show you an idea to do a 3D effect, but sadly the emulator doesn't like my code (Whitespace bug).
-I get error invalid input at the end of the track.
You may be able to improve the speed by a large amount by switching to MAKELIST or MAKEMAT commands rather than appending elements to an existing list, etc.