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The graphic is predrawn into G3, so that G3 contains all animations. This takes up less space.In the end of the gameloop there is a WAIT(0.05), this is entirely for the emulator, since it will run to fast.The gameloop doe contain a lot of FOR-loops for moving, collision detect and rendering, I Think that it may be possible to optimize by reducing to a few FOR loops.Star background is a good idea. It could be predrawn i G4 and Blit'ed to the render buffer at the beginning of each render cycle