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Quote from: sailerboy on September 25, 2013, 09:45:10 amAnother thing was, how the heck are you supposed to take a derivative? Whatever way it was coded is definitely not intuitive.You've lost me on this one. There are 3 quite easy ways. Press CAS to switch to symbolic mode, open the template, select the d<box>/d<box> template, type it in. Or else type diff(func, var), or just sin(x)'Are you in the HOME screen? If so, you are probably using X which is a predefined real number, instead of 'x' which would be a symbolic object with no definition.In home d(sin(X),X=<num>) would let you do a numerical at a specific point.Oh, and last edit... did you try selecting the "differentiate" from the CAS->calculus and clicking the HELP key. That would pop up more info.
Another thing was, how the heck are you supposed to take a derivative? Whatever way it was coded is definitely not intuitive.
However, in the template, I only see the notation for a partial derivatives, which is not something I was used to.
∂<box>/∂<box>
Trying to type the ' without typing degrees first was challenging.
Quote from: sailerboy on September 25, 2013, 07:23:58 pmHowever, in the template, I only see the notation for a partial derivatives, which is not something I was used to.Out of curiosity, where in the world approximately are you from? I personally prefer the d/dx*() syntax (USA here), but apparently the majority of the world uses the d()/dx syntax much more frequently (at least from the studies we've done).
Delta is a quite well-user greek letter used in almost any science topic, though (math, physics, chemistry...)
The problem with USA is that they still use the English system (eg miles, Farheneit, pounds) instead of the metric system (km, Celsius, kilograms) that is used almost everywhere else.
I'm from the good ole US of A (California if you want to be precise). I've only ever learned the d/dx*() syntax.
Delta is a quite well-used greek letter used in almost any science topic, though (math, physics, chemistry...)Thats what sad with US education, I guess (I can actually judge since I've spent one year there (senior year in HS, with an AP Calculus class), and did the rest of my scolarity in France)
Today's bug: There's no Help section when pressing the Help button for the Characters menu, any of the coose boxes (templates, the ! menu, etc.) or the Memory Manager.
Today's Suggestion: There's only 10 graphic variables ever?? If we want to use sprites, we can only use the 10; if we want more, we have to hot-swap them out using DIMGROB, which can't possibly be memory/speed efficient.
The G1-G9 are really meant for temporary scratch locations. For example, they aren't saved on a power cycle or sent to the pc. However, it probably would be good to make sure the other commands work with local or exported grobs. Thanks for the reminder.
Thank you. The integrated system-wide help stuff is actually one of the most ambitious parts of the whole system and it is just so darn easy to miss places because of the sheer volume.
Quote from: timwessman on September 26, 2013, 05:04:49 pmThe G1-G9 are really meant for temporary scratch locations. For example, they aren't saved on a power cycle or sent to the pc. However, it probably would be good to make sure the other commands work with local or exported grobs. Thanks for the reminder.Oh. I only said this because it errored out when I tried to use a local variable as a grob....Of course, And that's only because I'm still afflicted with the 'error out every time' bug. I'm an idiot. So I guess there's more than 10 grobs after all?