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Omnimaga
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Sprite data conversion/compression discussion (HP Prime)
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Topic: Sprite data conversion/compression discussion (HP Prime) (Read 13689 times)
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TIfanx1999
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Re: Sprite data conversion/compression discussion (HP Prime)
«
Reply #15 on:
August 23, 2013, 12:02:57 am »
Yea size is always an issue. If decompression isn't too slow, this could be really neat though.
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DJ Omnimaga
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CodeWalrus founder & retired Omnimaga founder
Re: Sprite data conversion/compression discussion (HP Prime)
«
Reply #16 on:
October 02, 2013, 02:11:33 am »
By the way, what is the sprite format for the HP 39gII? I wonder how easy it would be to write a converter? Does it also use hex or something such as 01230123 (4 shades of gray)?
«
Last Edit: October 02, 2013, 02:11:58 am by DJ Omnimaga
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
Re: Sprite data conversion/compression discussion (HP Prime)
«
Reply #17 on:
December 10, 2013, 02:43:16 pm »
Update: I added an alternate link for Tim Wessman's DIMGROB helper program in the first post (
http://h30499.www3.hp.com/t5/Calculators/HP-Prime-Help-Entry-ICON-Setting-App-Icons/td-p/6298613#.UqdCNR9lvSw
)
Also, does anyone know where I can find the ICON command? Some people on HP Museum talked about it, but it's not even listed anywhere in the catalog nor drawing commands menu and I couldn't find it in the help.
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Sprite data conversion/compression discussion (HP Prime)