Author Topic: [Prizm]SNES emu progress  (Read 8812 times)

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Ashbad

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[Prizm]SNES emu progress
« on: May 08, 2011, 02:28:15 pm »
I have actually almost completed a working Super Nintendo Entertainment System emulator, almost ready to use, for the Casio fx-CG10 Prizm!  Here are some quirks/features:

- unfortunately, only some of the intended screen can fit on the prizm's screen at a time. by default, the top and bottom 17 pixels get chopped off and shifted out during rendering, but I'm making it so you can toggle the area that gets blocked out :)

- the speed is a bit slow, but it's actually quite good.  It's about 60% of that of the original hardware.  Makes some games easier to play -- I'll try to up that number to 80% by true release time :)

- supports many games already!


Here is a list of working games:

- Zelda: a link to the past
- Super Mario Bros. 3 (has some trouble when you use the flower upgrade, for some unknown reason ???)
- Mario Kart


List of non-working games:

- Donkey Kong Country series
- Final Fantasy IV and VI
- Castlevania

Please test some more games for me by sending everything in the .zip folder to your prizm along with a SNES ROM!  Here are the instructions for how the addin works:

1. Read the .txt readme.  If you don't nothing else will work as it includes vital information that you can't live without.
2. Don't touch that .bat batch file.  Read the readme first -- the batch file will not work (and may be damaging) unless you already sent the stuff to the prizm and followed all other instructions.
3. Open "SNESemu.g3a" add-in once it is on your prizm.  it should bring up a "Use which ROM" menu, and will take a second to unfreeze -- it takes a minute to read all of the ROMs in all storage memory, so stay patient.  Pick the Rom you want and press F1.
4. play the game! the buttons are mapped right now to:


A - F1
B - F2
Start - Exe
Select - F6
L/R - Sin/Tan


Please leave any bugs, concerns, or ideas here so I can fix them/add them!

~Ashbad

PS: You can find all necessary files at http://www.dalaniansoft.co.cc/index.php/category=snesemu/files/listed.htm

And, a mock-up of what it looks like:

« Last Edit: May 08, 2011, 02:30:47 pm by Ashbad »

Offline DJ Omnimaga

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Re: [Prizm]SNES emu progress
« Reply #1 on: May 08, 2011, 02:31:57 pm »
* DJ_O smacks Ashbad again for not posting in the right forum section <_<

I wish, though. I wonder if it would be possible (My worry is about Star Fox, Doom, Star Ocean and all those games that uses special third-party chips). It would rule if it was possible O.O

Also Super Mario Bros 3 isn't for the SNES. It's for the NES and the SNES version is bundled with remakes of SMB1/2JP/2USA :P
« Last Edit: May 08, 2011, 02:33:14 pm by DJ_O »

Ashbad

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Re: [Prizm]SNES emu progress
« Reply #2 on: May 08, 2011, 02:33:27 pm »
sorry :(

Thanks for moving it to Other calc projects and ideas ;D

but also, it probably is very possible to do ^-^

Offline qazz42

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Re: [Prizm]SNES emu progress
« Reply #3 on: May 08, 2011, 02:34:41 pm »
ffffffffffffff, GIMMI CASTLEVANIA >:(

lolj/k, I thought this was too good to be true D:

Ashbad

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Re: [Prizm]SNES emu progress
« Reply #4 on: May 08, 2011, 02:36:35 pm »
why do you think that?  DalanianSoft.co.cc only hosts real stuff :( actually try the link first, I assure you the files do notexist and work.

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Re: [Prizm]SNES emu progress
« Reply #5 on: May 08, 2011, 02:36:44 pm »
sorry :(

Thanks for moving it to Other calc projects and ideas ;D

but also, it probably is very possible to do ^-^
I moved it to humor/jokes. Of course if there is ever any plans to try making an emu, feel free to start a new serious topic in the right section, though.

Ashbad

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Re: [Prizm]SNES emu progress
« Reply #6 on: May 08, 2011, 02:37:55 pm »
I updated the link with new content.  It now includes a few working ROMS.  See the link at the end of the first post.

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Re: [Prizm]SNES emu progress
« Reply #7 on: May 08, 2011, 02:41:13 pm »
Btw you also forgot to include X/Y buttons. :P

Offline JosJuice

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Re: [Prizm]SNES emu progress
« Reply #8 on: May 08, 2011, 02:46:27 pm »
I updated the link with new content.  It now includes a few working ROMS.  See the link at the end of the first post.
As you probably know, posting copyrighted ROMs is illegal.

(This also applies to copyrighted videos/music/stuff :P)

Ashbad

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Re: [Prizm]SNES emu progress
« Reply #9 on: May 08, 2011, 03:00:46 pm »
I updated the link with new content.  It now includes a few working ROMS.  See the link at the end of the first post.
As you probably know, posting copyrighted ROMs is illegal.

(This also applies to copyrighted videos/music/stuff :P)

As you probably don't know, this is a joke, like all of the posts above say.

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Re: [Prizm]SNES emu progress
« Reply #10 on: May 08, 2011, 03:18:59 pm »
Actually we're tolerant about music videos, though, same for music, as long as the copyrighted song/vid isn't a download link, but rather a flash video like Youtube, for example.

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Re: [Prizm]SNES emu progress
« Reply #11 on: May 08, 2011, 04:01:16 pm »
I updated the link with new content.  It now includes a few working ROMS.  See the link at the end of the first post.
As you probably know, posting copyrighted ROMs is illegal.

(This also applies to copyrighted videos/music/stuff :P)

As you probably don't know, this is a joke, like all of the posts above say.
Yeah, I know. That's why I added the second part...

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Re: [Prizm]SNES emu progress
« Reply #12 on: May 08, 2011, 04:02:44 pm »
Yeah but still it is ok to link to Youtube vids with copyrighted music/scenes used in them :P

THey even allow us to use certain copyrighted songs in our vids, like I did with the TI-Nspire Ndless video last year. The only downside is that sometimes it gets blocked in some countries and your video gets ads in others.
« Last Edit: May 08, 2011, 04:03:41 pm by DJ_O »

Ashbad

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Re: [Prizm]SNES emu progress
« Reply #13 on: May 08, 2011, 04:11:07 pm »
linking to stuff is in no way going against copyrights, JosJuice :P

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Re: [Prizm]SNES emu progress
« Reply #14 on: May 08, 2011, 04:21:41 pm »
Well in Omnimaga rules it is against them to link to ROMs/copyrighted MP3s, though