Author Topic: 1000 things SirCmpwn should include in KnightOS  (Read 26697 times)

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Offline AngelFish

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Re: 1000 things SirCmpwn should include in KnightOS
« Reply #45 on: November 15, 2010, 09:44:47 pm »
49: A randomly selected and shifting button that launches the BLOD.
« Last Edit: November 18, 2010, 06:06:33 pm by squidgetx »
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Offline squidgetx

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Re: 1000 things SirCmpwn should include in KnightOS
« Reply #46 on: November 18, 2010, 06:09:29 pm »
Umm....can a mod go and fix the numbering? it got off on page 1. :P
Done :)

Offline matthias1992

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Re: 1000 things SirCmpwn should include in KnightOS
« Reply #47 on: November 18, 2010, 06:16:02 pm »
50: It can't be turned off until the battery drains. After which it hibernates and curses the **** sh* out of you m*thf*k newbss for not turning it off in time
51: It should stab you to death with a virtual sword if you make a syntax error.
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Offline Broseph Radson

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Re: 1000 things SirCmpwn should include in KnightOS
« Reply #48 on: November 18, 2010, 06:20:46 pm »
52: Make KDE the default desktop environment, and have it automatically launch all installed desktop gadgets on startup.
53: GRAPH breaks the calc in half

Offline ztrumpet

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Re: 1000 things SirCmpwn should include in KnightOS
« Reply #49 on: November 18, 2010, 07:07:49 pm »
53: Pressing Y= gives you a rickroll

Offline nemo

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Re: 1000 things SirCmpwn should include in KnightOS
« Reply #50 on: November 18, 2010, 07:18:37 pm »
54 when you get a syntax error, the message "?sruoy wollof ti dluohs yhw ,egaugnal s'rotaluclac a wollof t'nac uoy fI .rorrE xatnyS " appears


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Re: 1000 things SirCmpwn should include in KnightOS
« Reply #51 on: November 18, 2010, 07:20:44 pm »
lol :P

Offline Deep Toaster

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Re: 1000 things SirCmpwn should include in KnightOS
« Reply #52 on: November 18, 2010, 07:36:27 pm »
52: Make KDE the default desktop environment, and have it automatically launch all installed desktop gadgets on startup.
53: GRAPH breaks the calc in half

Lol, KDE XD

55: Each time the user turns the calculator on, the OS should prompt for a password that changes according to a pattern detailed in the readme. If the password is wrong, the calculator automatically resets all variables and overwrites the entire flash memory. So RTFM, you n00bs.
56: Certain equations, when graphed, should produce a dancing Rick Astley. Plugging in a headphone causes it to play this song.
« Last Edit: November 18, 2010, 07:37:35 pm by Deep Thought »




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Re: 1000 things SirCmpwn should include in KnightOS
« Reply #53 on: November 18, 2010, 10:54:56 pm »
57. The calc should automatically turn on in "TI-80" mode.  The normal mode can only be unlocked by entering the lyrics to a certain song in binary.

Offline Broseph Radson

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Re: 1000 things SirCmpwn should include in KnightOS
« Reply #54 on: November 19, 2010, 12:06:06 pm »
58: Turning the calc on will make you lose the game

Offline AngelFish

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Re: 1000 things SirCmpwn should include in KnightOS
« Reply #55 on: November 19, 2010, 01:41:13 pm »
59: All numbers have to be entered in RPGCN (Reverse Polish Gray Code Notation).
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ASHBAD_ALVIN

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Re: 1000 things SirCmpwn should include in KnightOS
« Reply #56 on: November 19, 2010, 01:41:55 pm »
60: a carrot jammed in at address $9D95

EDIT: and a lobster at $BFFF

EDIT: and a sushi at $0061

EDIT: and a pyyrix 1.0 in flash page 5F

EDIT: and my drags from dragcave.net in the back buffer
« Last Edit: November 19, 2010, 01:43:24 pm by ASHBAD_ALVIN »

Offline Michael_Lee

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Re: 1000 things SirCmpwn should include in KnightOS
« Reply #57 on: November 19, 2010, 01:48:23 pm »
61. Whenever you edit a program, there should be a 6.66 percent chance that the program is replaced by a broken quadratic solver.  In grayscale.  With 3d graphics.
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Offline squidgetx

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Re: 1000 things SirCmpwn should include in KnightOS
« Reply #58 on: November 19, 2010, 02:02:36 pm »
62. The other 93.34% of the time, it turns into a textroll

Offline JosJuice

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Re: 1000 things SirCmpwn should include in KnightOS
« Reply #59 on: November 19, 2010, 02:48:57 pm »
63: Except for the times when KOS miscounts.