Author Topic: Some MTG cards... well, almost  (Read 7555 times)

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Offline DJ Omnimaga

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Some MTG cards... well, almost
« on: October 07, 2006, 02:52:00 pm »
this is from the old calchaven.org, good thign I posted them on revsoft last year or they would be gone for good

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Offline Spellshaper

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Some MTG cards... well, almost
« Reply #1 on: October 08, 2006, 12:14:00 am »
bwaha I like that ^_^
With which program were these made? I wanna mess with that a tad, too :Dbiggrin.gif

Offline DJ Omnimaga

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Some MTG cards... well, almost
« Reply #2 on: October 08, 2006, 02:28:00 am »
I'm sure they took mtg templates, and photoshopped them

Liazon

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Some MTG cards... well, almost
« Reply #3 on: October 08, 2006, 02:39:00 am »
umm... the color/another color price system isn't actually in the game is it?

Offline rivereye

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« Reply #4 on: October 08, 2006, 04:31:00 am »
actually, it is a program that was used to make them, I have to find out which one it is now.
>(<')

Offline necro

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« Reply #5 on: November 03, 2006, 06:08:00 pm »
kirm is a common!?  and "0:win the game" is obviously to easy,maybe if it had
"cumilative cost b:(...and put an age counter...).
0:if there are more age counters on it than the total life of all players, you win." it'd work...

I like the 31337...
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Offline Speler

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« Reply #6 on: November 04, 2006, 04:58:00 am »
necro then it would suck really... you want to win as early as possible, when I played if you hadn't done anything by turn three or four you'd already lost.

elfprince13

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Some MTG cards... well, almost
« Reply #7 on: November 04, 2006, 10:50:00 am »
I saw another version of these somewhere, except for Cemetech members, can't remember who had it though.....

Offline Radical Pi

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Some MTG cards... well, almost
« Reply #8 on: November 04, 2006, 11:37:00 am »
I think it was Kuro in a sig link.
One of these days I'll get a sig I'm really proud of.

Offline rivereye

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« Reply #9 on: November 04, 2006, 03:01:00 pm »
it was, though those files can't be accessed any longer. The person's domain expired because the hosting company did some weird things in their merger. It is alright I guess.
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Offline necro

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« Reply #10 on: November 08, 2006, 04:40:00 pm »
QuoteBegin-Super Speler+4 Nov, 2006, 15:58-->
QUOTE (Super Speler @ 4 Nov, 2006, 15:58)
necro then it would suck really... you want to win as early as possible, when I played if you hadn't done anything by turn three or four you'd already lost.

apperently you don't play for disprution or life gain...and if you make fake cards they ought be realistic and further within the color pie.

I have rarely played a game shorter than 7 turns except against gamble decks like tutor/control/phage or 200+card insta win or burn/rush decks.  About half of my decks are definately slow but controlling and a chunk are lethal ping/combo decks.  Could you tell me which cards and what color because your claim baffles me (unless it was a pure good deck vs. bad type of deal).

c1
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CODE
ec1Necro BBBRRWW
Legendary Creature-Zomby Cleric Mage(rare)

Flying
Necro can not be forced to block any creature by any spell or ability.
XXX: Return target black card from to the bottom of your deck.
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Offline Spellshaper

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« Reply #11 on: November 08, 2006, 11:57:00 pm »
Still I want the program which was used to ake these :)smile.gif

I personally think I have way too many ideas for making magic decks, until now I have 10 different ones ._.
They kinda always end up with at least a pinch of R/U XDsmiley.gif
Ph34r the power of uhm... Niv-Mizzet! Tinker! Time Stretch! Uyo! Fireball! Counterspell! Inferno! Braid of fire! Confiscate! Disintegrate! Willbender! Illuminate! etc. ^^

QUOTE
The Spellshaper 3RRU
Legendary Creature - Spellshaper Lord

The Spellshaper cannot be countered by spells or ablilities
Protection from Red
When The Spellshaper leaves play, draw three cards.
other Spellshapers get +1/+1 and have "1, sacrifice this creature: Draw a card."
1U, discard a card: Return The Spellshaper to its owner's hand.
2R, tap The Spellshaper: The Spellshaper deals 3 damage to target creature or player or 5 damage to target creature with flying.
5RR, tap The Spellshaper, sacrifice a spellshaper: The Spellshaper deals 6 damage to each creature and each player.

Lend me your soul. It shall make for a fine inferno.

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Offline necro

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« Reply #12 on: November 09, 2006, 02:37:00 am »
More cards ideas of my liking...
c1-->
CODE
ec1Necro's Vessel (0)
artifact creature (uncommon)

Fear, Phasing.
Kicker BB: if you pay the kicker cost, Necro's Vessel looses phasing.
Necro's Vessel is black.
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Offline Spellshaper

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« Reply #13 on: November 09, 2006, 03:39:00 am »
QUOTE
Spellgear 3
Artifact - equipment

equip 2
Spellgear may only equip a spellshaper.
Whenever an activated ability of equipped creature causes you to discard a card, you may pay U. If you do, draw a card.
Discard a card: Untap equipped creature.
Sacrifice Spellgear: Search your library for a spellshaper, reveal it, and put it into your hand. Shuffle your library.

"It's an equivalent trade: your sanity for my knoweledge." - The Spellshaper



QuoteBegin
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QUOTE
Spell Trap 4RRUU
Enchantment

Imprint (When this comes into play, you may remove a red or blue instant or sorcery card in your hand from the game. If you do, it becomes imprinted on this card.)
3R: Spell Trap becomes a X/3 creature with trample until end of turn, where X is the imprinted card's converted mana cost.
3U: Spell Trap becomes a 3/X creature with flying until end of turn, where X is the imprinted cards converted mana cost.
Sacrifice Spell Trap: Until end of turn, you may play the imprinted card as though it were in your hand without paying it's mana cost. If it has X in its mana cost, X is 0.

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Offline necro

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« Reply #14 on: November 09, 2006, 01:02:00 pm »
c1-->
CODE
ec1Hall of 13 Thrones
Legendary Artifact Land
As an additional cost to play Hall of 13 Thrones, pay 13.
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