Author Topic: Tips when making calculator animated screenshots  (Read 10273 times)

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Offline DJ Omnimaga

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Tips when making calculator animated screenshots
« on: June 29, 2010, 08:51:53 pm »
Once capture starts, wait at least 15 minutes before taking any action on the emulated calculator. People will be very happy to wait until the program you wanted to show is ran. Plus nobody cares about dial-up users anymore, anyway.

Also, people usually don't mind waiting an additional 5 minute if you mess up several times when trying to select commands in the CATALOG or programs in the PRGM menu, so don't worry about this too much either. People will be fine.

Offline FinaleTI

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Re: Tips when making calculator animated screenshots
« Reply #1 on: June 29, 2010, 08:54:29 pm »
Shouldn't you also take the time to scroll through all of your code, in all of the programs for your project?


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Offline nemo

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Re: Tips when making calculator animated screenshots
« Reply #2 on: June 29, 2010, 09:32:35 pm »
yes. every single byte must be shown. there are two approaches to this
1) pause at 7 lines. i'm sure the reader will be able to decipher your code that quickly.
2) scroll as quickly as possible, making it as non-readable as possible. if you choose this option, it's suggested you scroll through the program multiple times unnecessarily.


Offline Deep Toaster

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Re: Tips when making calculator animated screenshots
« Reply #3 on: June 30, 2010, 05:57:51 am »
Remember to BREAK the program at inappropriate spots for your audience to get a burning curiosity of "what happens next" and cause them to download your project.
« Last Edit: June 30, 2010, 05:58:03 am by Deep Thought »




Offline ztrumpet

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Re: Tips when making calculator animated screenshots
« Reply #4 on: July 01, 2010, 12:34:04 pm »
Also, randomly simulate pulling a battery just to prove that all programs get RAM Clears. :P

Offline DJ Omnimaga

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Re: Tips when making calculator animated screenshots
« Reply #5 on: July 01, 2010, 05:00:17 pm »
Anyway, here is a new screenshot of my game attached below!

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Re: Tips when making calculator animated screenshots
« Reply #6 on: July 01, 2010, 09:50:55 pm »
That is great ;D Really makes me want to play that game!

EDIT: Shouldn't this be in Randomness? Somehow, I don't think the conversation here is exactly serious, if you know what I mean :D

Also, randomly simulate pulling a battery just to prove that all programs get RAM Clears. :P

Is there a way to do that? I've tried, but no emulator allows this :P Is there a program to simulate battery pulling?

yes. every single byte must be shown. there are two approaches to this
1) pause at 7 lines. i'm sure the reader will be able to decipher your code that quickly.
2) scroll as quickly as possible, making it as non-readable as possible. if you choose this option, it's suggested you scroll through the program multiple times unnecessarily.

Unless, of course, you don't want your source to be viewable. In that case (assuming you're screenshotting an ASM program) unlock the program and start showing all the garbage tokens :)
« Last Edit: July 01, 2010, 10:35:00 pm by Deep Thought »




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Re: Tips when making calculator animated screenshots
« Reply #7 on: July 01, 2010, 10:38:34 pm »
Also, randomly simulate pulling a battery just to prove that all programs get RAM Clears. :P

Is there a way to do that? I've tried, but no emulator allows this :P Is there a program to simulate battery pulling?
In the version of Wabbit that I use, I click Debug and then Reset to get a RAM Clear. :)

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Re: Tips when making calculator animated screenshots
« Reply #8 on: July 01, 2010, 10:51:42 pm »
Yeah, that would work for most purposes, but I had a problem a few weeks ago where I tried to load a 3rd-party OS into, say, TI-Smartview (I know, it's definitely not the best emulator, but it's the only one I've found so far that allows loading .8xu files), but I couldn't find a way to do the battery trick to prevent the validation check.




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Re: Tips when making calculator animated screenshots
« Reply #9 on: July 02, 2010, 01:25:22 am »
I didn't put it in Randomness since I wanted guests to see it too :P

Btw, yes, my first post is full of sarcasm :P I just recently got through watching two unnecessary long screenshots for a project and gave up halfway through (before the program itself was even shown in action)

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Re: Tips when making calculator animated screenshots
« Reply #10 on: July 02, 2010, 01:29:53 am »
Link please? :D




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Re: Tips when making calculator animated screenshots
« Reply #11 on: July 02, 2010, 01:34:12 am »
I forgot, I know one was by Qazz42 on Cemetech but I forgot if it was on IRC or forums. The other was by JoeYoung, but did not even come close to top Qazz42 one. I think JoeYoung was just only one or two minutes wait before running the stuff he wanted to show :P

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Re: Tips when making calculator animated screenshots
« Reply #12 on: July 02, 2010, 01:40:58 am »
:D I actually nearly did that once. I left WabbitEmu in Record mode for a few minutes, then started to take the screenshot. But then I realized that it had already been recording for a while.

I like how the new WabbitEmu shows a dynamic blue border around the screen when it's recording. It becomes helpful in situations like this :)




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Re: Tips when making calculator animated screenshots
« Reply #13 on: July 02, 2010, 01:42:22 am »
Yeah true. It doesn't work in every skin, though.

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Re: Tips when making calculator animated screenshots
« Reply #14 on: July 03, 2010, 09:19:23 am »
Maybe we could make an entire list of "Screenshotting Guidelines" like "2^6 Ways to Get Your Files Accepted to ticalc.org"?
Unfortunately, 2^1 (or 2^1+1 or 2^2, I don't know how many we're at) doesn't make a good list.
More guidelines! :P
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