ldm x,yy ;loads map #x from memory location yy
invm x ;goes to map #x
engage xx ;engage in a battle with enemy data stored at xx
set x,y
set xx,yy ;assigns values to registers
set (x),y
set (xx),yy ;assigns values to memory locations
die ;display a "You died" screen
ret
ret c
ret z
cp x,y
cp xx,yy
add ...
adc ...
sub ...
sbc ...
sl ...
sr ...
rl ...
rr ...
jump xx ;absolute
jmpr x ;relative